In this issue’s cover story, Chris Harrison discusses innovation in HCI, considering intellectual and real-world impact over decades. Tuck Wah Leong envisions one such
innovation: In Abracadabra, he calls for
HCI design that supports phenomena
that are fueled by chance, coincidence,
and randomness—synchronicity—
while respecting our privacy.
Elizabeth Churchill, Philip van
Allen, and Mike Kuniavsky bring a
diverse perspective on Designing AI, a
five-feature Special Topic curated from
the UX of AI & ML workshops at the
AAAI Symposia (2017–2018). Nikolas
Martelaro and Wendy Ju bring three
conversations on how cybernetics can
assist in designing human-centered AI-enabled products. To envision how AI
could work and explore the consequences
of design choices when creating
AI systems, Jason Wong proposes
speculation as a technique, while Philip
van Allen explores prototyping and
developing tools. Martin Lindvall,
Jesper Molin, and Jonas Löwgren
discuss the role that UX designers play
in conceiving systems for experts to
generate training data for ML systems,
balancing automation for efficiency and
human intervention for correction.
Finally, Henriette Cramer, Jean Garcia-Gathright, Aaron Springer, and Sravana
Reddy share their lessons learned on how
to address algorithmic bias in practice.
In Demo Hour, we explore different
degrees of interaction. With Domestic
Widgets, David Verweij, David Kirk,
Kay Rogage, and Abigail Durrant
motivate families’ co-creation of data-enabled Io T artifacts through cardboard
kits and everyday materials. Thinking
also of families, Aubree Ball and Audrey
Desjardins explore ludic Io T devices
Humans Wanted! Our Many Roles in
Designing for Innovation, IoT, and AI
DOI: 10.1145/3284978 COPYRIGH T HELD BY AUTHORS
to support communication in the
household. Chang Hee Lee and Dan
Lockton invite us not to interact at all
with their Silent Scene machine, aimed
to explore a zero-interaction cognitive
playful experience. And by facilitating
interactions in our sleep, Adam Haar
Horowitz and colleagues aim to capture
some of our dream content with Dormio.
HCI has developed at a different pace
throughout the world. Paweł Woźniak
and Andrzej Romanowski report on the
2017 SIGCHI-sponsored Łódź Summer
School on Methods in HCI, aimed at
fostering interest in HCI in Poland.
Elena Agapie and Andrew Davidson
show how design workshops organized
by the University of Washington can
engage K– 12 students to co-design and
develop technology while keeping users
in mind by adopting a human-centered
design approach. As an example of
more mature HCI practice, Annika
Burgess presents the IXDS studios in
Berlin and Munich, which privilege
teamwork in open spaces, welcoming
clients, partners, and the wider
community to share knowledge and
ideas in diverse activities.
While HCI and UX have matured,
Uday Gajendar warns us against
simplistic views of “doing UX,” exploring
HCI designers’ roles as interpreters,
therapists, and philosophers. Rolf
Molich discusses the need to improve
usability-testing techniques,
especially considering modern,
complex websites, and proposes to
define standard procedures to make
usability evaluations reproducible.
Moving away from designer/user
relationships, Per Linde and Anna
Seravalli prompt us to embrace
complex stakeholder networks in co-
design, addressing the corresponding
tensions and ethical issues. Regarding
child-computer interaction in a world
of ubiquity and big data, Juan Pablo
Hourcade and colleagues investigate
the opportunities and challenges of
ubiquitous technologies that constantly
collect data from and about children,
and make recommendations regarding
transparency, education, and societal
and family involvement.
Matt Jones shares with us his
love of books, showcasing authors
who warn us of our overreliance on
digital technology and remind us
of the richness of our physical and
human interactions. Exploring the
very human activity of sketching in
both a feature article and a Blog@
IX, Miriam Sturdee, Makayla Lewis,
and Nicolai Marquardt show us how
sketching in HCI can support all stages
of the research process, transcending
disciplines and social groups. Bridging
the digital and the physical, Anna
Weisling shows how she made Beacon
to enable collaborative engagement and
improvisation in artistic performances.
Moving beyond our small-scale,
individual-level interaction with
artifacts, Fatemeh Moradi, Mikael
Wiberg, and Mikael Hansson prompt
us to scale interactions up, toward
human-building interactions. Thinking
about public interactions, Whitney Holt
and Brittany Murphy hold a dialogue
about a landscape architecture class,
discussing how student installations
provoked intensive discourse, both on
campus and on social media. Closing the
issue, Nicolas Nova takes a provocative
look at how technological devices are
influencing our bodies and postures.
Simone Barbosa and Gilbert Cockton
eic@interactions.acm.org
INTERACTIONS.ACM.ORG NOVEMBER–DECEMBER 2018 INTERACTIONS 5
WELCOME
Gilbert Cockton,
Northumbria
University
Simone Barbosa,
PUC-Rio