Tate Sensorium was the winning
project of the 2015 Tate Britain IK
Prize award ( http://www.tate.org.
uk/about/projects/ik-prize). The
aim of this project was to design an
art experience that involved all the
traditional five human senses. To
achieve this goal, a cross-disciplinary
collaboration between industry,
sensory designers, and researchers
was formed (see list of partners in the
Acknowledgments). Flying Object
(http://www.weareflyingobject.
com/), a creative studio in London,
led the project. We, the team from
the University of Sussex Computer-Human Interaction Lab (SCHI;
Designing multisensory experiences
has always fascinated artists and
scientists alike. In recent years,
there has been a growing interest
in multisensory experience design
within the HCI community [ 1]. Next
to advances in haptic technologies,
we see novel work on olfactory and
gustatory systems [ 2, 3] and efforts
in determining multisensory design
spaces [ 4]. Moreover, artists, museum
curators, and creative industries
are interested in those emerging
technologies for their own work.
Here we present Tate Sensorium,
a multisensory art display, as an
example case for multisensory design.
Insights
→ Through multisensory
design, creative industries,
art galleries, and museums
are provided with new
opportunities to engage their
audience.
→ In the future, touch, taste, and
smell stimulation will become
more accessible through new
technologies.
→ HCI researchers can explore
new ways to design, develop,
implement, and evaluate
experiences in
real-world contexts.
D
The How and
Why Behind
a Multisensory
Art Display
Damien Ablart, University of Sussex
Carlos Velasco, BI Norwegian Business School and University of Sussex
Chi Thanh Vi, University of Sussex
Elia Gatti, University of Sussex
Marianna Obrist, University of Sussex
INTERACTIONS.ACM.ORG NOVEMBER–DECEMBER 2017 INTERACTIONS 39
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