with all his relations
to Homo economicus,
Homo faber, Homo
optionis, and Homo
sociologicus, is no
one but the ghost of
[Edison’s] Menlo Park. DOI: 10.1145/2677354 © 2014 ACM 1072-5520/14/11 $15.00
So true! I often find we designers want
to talk all about what needs to change,
and that design thinking can tackle
these problems, but the how is ever
elusive. How do you affect big systems?
These books are good guides for starting
to answer that question.
The New Gmail
Elizabeth, could you update this blog
or at least add some new comments? I
enjoyed this post because I despised the
new Gmail interface the moment I tried
to use it. I quickly switched back to the
old interface. I did not stick around long
enough to discover the flaws you cite,
but they would have infuriated me, as
I too use the features that supposedly
nobody uses anymore. The big surprise
for me is this idea that the old interface
“is going away soon.” It is over a year
since your post, yet Google has still
not taken it away from me. Did Google
honchos change their minds?
Or should I be frightened ?
Smart Energy in
Are You Designing
for Resource Man?
By Yolande Strengers
July – August 2014
With the advent of electricity at Menlo
Park by Edison and its underlying
scientific and commercial foundation,
the emergence of Resource Man
seems inevitable. Resource Man, with
all his relations to Homo economicus,
Homo faber, Homo optionis, and Homo
sociologicus then is no one but the ghost
of Menlo Park. He rightfully haunts us.
While evoking Dewey’s and James’s
ghosts to come and fight the ghost of
Menlo Park seems like a strategy,
I wonder how many would bet their
dollar on it?
By Michael Horn
March – April 2014
Thank you for this insight. I am a
community worker in Ireland looking
at online gaming as a mechanism for
mobilizing marginalized groups. The
“gaming for social change” initiatives
were useful but lacked “tangible
interaction,” which is a key element in
the community development process. I
would be interested in learning more!
It Was Safe
Medicine X—“the world’s premier
patient-centered conference on
emerging technology and medicine”
largely about human-centered design
and the patient experience. This is a
fabulous conference that brings together
a wide range of healthcare professionals
and designers and patients. In my view,
this kind of conference is better than a
conference silted on one profession at
which one or two UX/CX people speak.
NOVEMBER–DECEMBER 2014 INTERACTIONS 7 INTERACTIONS.ACM.ORG