four waves. The focus of the appointed
faculty makes sense in the service
of the production-orientation of the
program as it is presently constituted.
As stated in the previous example, it is
important to note that the four waves
do not necessarily characterize every
competence of the faculty. And as with
the Indiana faculty, these ascriptions of
faculty competence refer to the present
circumstance at the time of writing.
Also, as in the previous example,
Table 7 shows the utility of the four
wave theory applied to curricular
organization. Combining Tables 5 and
6 allows one to see how the courses
may be assigned to the faculty, how
many faculty are qualified to teach each
course, and where the system is brittle
in terms of dependence on particular
uniquely focused faculty.
REFLECTION ON
THE FOUR WAVE TABULATION
AS A METHOD
In what precedes, we have presented the
four wave theory and used it to analyze
two interaction design programs,
selected because they are familiar to the
authors. For each example, we provided
a matrix illustration of course content
in terms of the waves ( W2C), faculty
competences in terms of the waves
(FC2W), and possible faculty per course
in terms of the waves (C2PF). Producing
these tables and looking at the patterns
that emerge constitute a method for
characterizing interaction design
programs—as a way to analyze their
focus and as a means of comparison [ 7].
We present only these two examples,
but the method shows enough promise
to warrant application to other HCI
and/or interaction design programs in
future work. The method also provides
a means for understanding a program’s
internal focus, as a tool for reflecting on
the degree to which a program aligns
with its values and vision and the degree
to which it has the faculty resources to
carry out its mission.
TELEOLOGICAL AND
ONTOLOGICAL
INTERACTION DESIGN
The four wave framework is in part
a means to avoid the centrality of
teleological, positivist notions of
interaction design. While programs
of study in interaction design can
emphasize “making things,” it is
important to be thoughtful, especially
in terms of transdisciplinary thinking,
about the ontological implications
of what we make, or indeed unmake.
What we mean by this is that
interaction designers may in fact regard
ideas of eliminating interactivity as
possible sound outcomes of design.
For example, designs that encourage
people to find meaningful friendship
in the real world rather than less
meaningful friendship in online social
networks may be a first-class result
of interaction design. This notion is
bundled into the idea of ontological
design, first introduced within HCI by
Terry Winograd and Fernando Flores
I
T
COURSENAME W1 W2 W3 W4 FACULTY
Research & Analysis for Design ( 3) ° • ° F1, F3, F8, F9, F6
Vision and Change ( 1) • ° F1, F8, F9, F6
Graduate Seminar I: Theories in
Interaction Design ( 2) • ° F1, F6
Graduate Seminar II: HCI ( 2) • ° F4, F5, F7
Information Architectures &
Visualization ( 2) • ° F4, F5, F1
Graduate Studio Workshop I ( 3) ° • F4, F5, F1, F10
Graduate Studio Workshop II ( 3) ° • F4, F5, F1, F10, F9
Prototyping & Scripting ( 3) • ° F4, F5, F2
Tangible Interaction Workshop ( 2) • ° F4, F5, F7
Embedded Interaction Workshop ( 3) • ° F4, F5, F7
Concept Workshop ( 1) • ° F1, F8, F9, F6
Demonstration Project ( 5) ° ° ° °
F1, F4, F5, F6, F7,
F8, F9, F10, F3
→ Table 7. Interaction Design Program at PolyU: Courses to Possible Faculty (C2PF)
• primary emphasis; ° secondary emphasis
FACULTYCOMPETENCES W1 W2 W3 W4
(F1) • ° °
(F2) • ° °
(F3) • °
(F4) ° • °
(F5) ° • °
(F6) ° ° •
(F7) • ° °
(F8) ° ° •
(F9) ° • °
(F10) ° • °
→ Table 6. Interaction Design Program at Poly U: Faculty Competences to Waves (FC2 W)
• primary emphasis; ° secondary emphasis