the outcome of the final thesis. As with
the previous example, the four waves
theory does not necessarily characterize
everything covered in these courses.
As in the previous example, Table
6 shows the faculty core competences
in terms of their present research and
scholarship foci, as ascribed by the
prior acting program director. The
faculty below the line in the table are
visiting faculty, and those above the
line are appointed. Looking only at
the appointed faculty, the emphasis is
on first and second wave paradigms.
Looking at all the faculty, there is a
very balanced representation of the
their primary and secondary foci over
time. All but one of the faculty in the
program are appointed.
Table 4 shows how the four wave
theory can be useful for organizing a
curriculum. Combining Tables 2 and
3 allows one to see the likely way in
which courses may be assigned to the
faculty, how many faculty are qualified
and/or inclined to teach each course,
and where the system is brittle in terms
of dependence on particular uniquely
focused faculty.
INTERACTION DESIGN
AT THE HONG KONG
POLYTECHNIC UNIVERSITY
SCHOOL OF DESIGN
The four wave theory described
here was not specifically used as an
organizing structure for the Master
of Design (MDes) Interaction Design
program at the School of Design of the
Hong Kong Polytechnic University
(PolyU). Nonetheless, it is possible to
apply a post-hoc analysis of the program
similar to the Indiana University
example. Doing so highlights some of
the differences and similarities between
the two programs. The PolyU program
occurs in a single year, with three
semesters. There are approximately 16
to 20 students in a cohort.
Table 5 shows the courses that
make up the MDes degree, and for
each course, the emphasis in terms of
the four curricular waves. The data
in the table was supplied by a past
acting program director based on
T
his knowledge of the content of each
course and descriptions by the present
program director and a senior rank
administrator. From the diagram,
one can see that all of the waves are
represented in the curriculum; however,
in keeping with the production-oriented
design-orientation of the program, the
technical wave is more prominent. For
example, every demonstration project at
the PolyU is required to have some sort
of significant prototype, whereas in the
IU program it is a regularly occurring
practice to accept design-ethnographic
research, or a strategic design plan, or
design-theoretic scholarly writing as
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Representative demonstration projects (2013), Interaction Design, School of Design, the Hong Kong Polytechnic University.
COURSENAME W1 W2 W3 W4
Research & Analysis for Design ( 3) ° • °
Vision and Change ( 1) • °
Graduate Seminar I: Theories in Interaction Design ( 2) • °
Graduate Seminar II: HCI ( 2) • °
Information Architectures & Visualization ( 2) • °
Graduate Studio Workshop I ( 3) ° •
Graduate Studio Workshop II ( 3) ° •
Prototyping & Scripting ( 3) • °
Tangible Interaction Workshop ( 2) • °
Embedded Interaction Workshop ( 3) • °
Concept Workshop ( 1) • °
Demonstration Project ( 5) ° ° ° °
→ Table 5. Interaction Design program at Poly U: Waves to Courses ( W2C)