08 DEMO HOUR
12 WHAT ARE YOU READING?
14 HOW WAS IT MADE?
16 DAY IN THE LAB
1. Electric Flora
Electric Flora is an installation that creates interactivity by harvesting electrostatic
energy from the human body to generate light choreographies. The user produces
electrical charge with the friction of their feet on the floor. Wearing Teflon shoes
amplifies the charge. Every time the user gets in contact with a single electric plant
(an acrylic tube with embedded LEDs), the electrical charge from the body activates
the lights. In this way we generate interactivity without using any power sources
other than the human body.
Dauner, J., Glisson, M., and Karagozler, M. Electric Flora: An interactive energy
harvesting installation. Proc. of the 2014 Companion Publication on Designing Interactive
Systems. ACM, New York, 2014, 125–128.
Joanna Maria Dauner, University of Arts, Berlin
Emre Karagozler, Disney Research, Pittsburgh
Matthew Glisson, Disney Research, Pittsburgh
During DIS 2014 Experience Night, conference attendees experienced a
thought-provoking set of interactive systems, artworks, and techno-crafts.
We selected interactive works that explore the reemergence of craft in the
design of interactive systems, the role of craft in democratizing design, and
the role of makers in interactive technology design.
Alissa Antle and Steven Dow, DIS 2014 Demo Chairs