to stress the importance of alternatives, and we are passionate about
Consequently, we are exploring not only ideas but also flows
of ideas. Our focus is not on one
idea or concept, but rather on a
stream of concepts that stress
the flow of idea-creation dynamics. We are not creating models,
but instead are aiming at creating frameworks that can bridge
theory and practice and at making
theory tangible and applicable.
As a concluding point, we invite
you to exploit these ideas, to explore
them in depth, to reflect on them,
and to criticize them. We have tried
over the past 25 years to do what
Richard Sennett says: make matter
concrete, and to question, reflect on,
and open up to it in order to expand
its sense [ 3]. We invite you to sculpt
a valuable tomorrow together—we
are looking forward to meeting you
on the way there!
The work described is based on well
over 25 years of design research and
education; it has been and is a true
group effort. Therefore, we would
like to thank all our friends from the
Designing Quality in Interaction group
at Eindhoven University of Technology,
as well as our national and international friends, colleagues, students,
and alumni with whom we collaborated closely to develop our alternative
way of interaction in the world.
1. Hengeveld, B. J. Designing LinguaBytes: A
tangible language learning system for non- or
hardly speaking toddlers. Technische Universiteit
Eindhoven, Eindhoven, 2011.
2. Trotto, A. Rights through Making. Doctoral dissertation. Eindhoven University of Technology.
2011; App available at http://itunes.apple.com/app/
3. Sennett, R. The Craftsman. Penguin Books,
4. Merleau-Ponty, M. Phenomenology of Perception.
C. Smith, trans. Humanities Press, New York, 1962.
5. Suchman, L. A. Plans and Situated Actions:
The Problem of Human-Machine Communication.
Cambridge University Press, New York, 1987.
6. Dijk van, J. Sharing Traces, Making Sense: How
Interactive Technology Shapes Embodied Cognitive
Group Practices—and Vice Versa. Doctoral dissertation. Eindhoven University of Technology, 2013.
7. Gibson, J.J. The Ecological Approach to Visual
Perception. Lawrence Erlbaum, 1979 (reprinted in
8. Torrance, S. In search of the enactive.
Phenomenology and the Cognitive Sciences 4
9. Dewey, J. Experience and Education.
Touchstone, New York, 1938.
10. Hummels, C. and Vinke, D. Eindhoven Designs,
volume two: Developing the Competence of
Designing Intelligent Systems. Eindhoven University
of Technology, The Netherlands, 2009.
11. Nelson, H.G. and Stolterman, E. The Design
Way: Intentional Change in an Unpredictable World.
Educational Technology Publications, Englewood
Cliffs, NJ, 2003.
12. Boland Jr., R. J. and Collopy, F. Design matters
for management. In Managing as Designing. R. J.
Boland, Jr. and F. Collopy, eds. Stanford Business
Books, Stanford, 2004, 3–18.
13. Overbeeke, K. and Hummels, C. Industrial
Design. Encyclopedia of Human Computer
Interaction. Interaction-Design.org, 2012.
14. Dijksterhuis, A. and Nordgren, L. A theory
of unconscious thought. Perspectives on
Psychological Science 1, 2 (2006), 95–109.
15. Schön, D. The Reflective Practitioner. Basic
Books, New York, 1983.
16. Stienstra, J. T., Bruns, M., Wensveen, S. A.G.,
and Kuenen, C.D. How to design for transformation
of behavior through interactive materiality. Proc. of
the 7th Nordic Conference on Human-Computer
Interaction. ACM, New York, 2012.
17. Hummels, C. Searching for salient aspects of
resonant interaction. Knowledge, Technology and
Policy 20, 1 (2007), 19–29.
18. Deckers, E., Levy, P., Wensveen, S., Ahn, R.,
and Overbeeke, C. J. Designing for perceptual
crossing: Applying and evaluating design notions.
International Journal of Design. 2012.
19. Lévy, P., Deckers, E., and Cruz Restrepo, M.
When movement invites to experience: A Kansei
design exploration on senses’ qualities. Proc. of
the Kansei Engineering and Emotion Research
International Conference. 2012.
20. Hummels, C. and Frens, J. The reflective transformative design process. Proc of CHI 2009. ACM,
New York, 2655–2658.
21. Mendels, P., Frens, J., and Overbeeke, C.J.
Freed: A system for creating multiple views of a
digital collection during the design process. Proc.
of CHI 2011. ACM, New York, 1481–1490.
22. Trotto, A. and Hummels, C. Designing in
Skills: Nurturing personal engagement in design.
Proc. of 5th International Congress of International
Association of Societies of Design Research. 2013.
23. Wakkary, R. Framing complexity, design and
experience: A reflective analysis. Digital Creativity
16, 2 (2005), 65–78.
24. Zimmerman, Z., Forlizzi, J., and Evenson,
S. Research through design as a method for
interaction design research in HCI. Proc. of the
Conference on Human Factors in Computing
Systems. ACM Press, New York, 2007, 493–502.
25. Archer, B. The nature of research. Co-Design 2
26. Stappers, P. J. Doing design as a part of doing
research. In Design Research Now: Essays and
Selected Projects. R. Michel, ed. Birkenhauser,
Basel, Switzerland, 2007, 81–91.
27. Gent van, S., Megens, C., Peeters, M.,
Hummels, C., Lu, Y., and Brombacher, A.
Experiential design landscapes as a design tool for
market research of disruptive intelligent systems.
Proc. of CADMC 2011.
28. Megens, C., Peeters, M., Hummels, C., and
Brombacher, A. Designing experiential probes for the
wild. ACM Transactions on Computer-Human Interaction.
Special Issue: The turn to the wild. 2013 (submitted).
29. Sennett, R. Together: The Rituals, Pleasures and
Politics of Cooperation. Penguin Books, London,
30. Trotto, A., Hummels, C., and Levy, P.
Developing a Kansei design approach to cater for
ethics. Proc. of Kansai Engineering and Emotion
Research (KEER) Conference. 2012.
ABOUT THE AUTHORS
Caroline Hummels is a professor
of design theory of intelligent systems in the Department of
Industrial Design (ID) and head of
the Designing Quality in
Interaction group at Eindhoven
Pierre Lévy is an assistant professor in the Designing Quality in
Interaction group in the
Department of ID at Eindhoven
University of Technology. Born in
France, he earned a Ph.D. in kansei science at the University of
Tsukuba, Japan (2006). He is currently highly
involved in the kansei research communities in
both Japan and Europe. His research focuses on
designing for immediate experience.
© 2013 ACM 1072-5520/13/11 $15.00
Chris and Robert developed a balancing stick to experience the power of
control, coming from the combination
of fixed-gear biking and hockey.
Sergej and Marjolein are experiencing and enjoying the enabling tool
without knowing the intention of Chris
“We feel like talking,” developed by
Chris, Jeanne, and Kevin, is an aluminium sheet with two sets of five
magnetic finger-tops to engage people
through their skills.