Jon Kolko,
Austin Center for Design
an early entrepreneur, the lines between
product, brand, and sales are very fuzzy.
We teach students to tell stories about
how they will reach customers, how
they will communicate the promise of
their product, and how they will react to
issues like customer service or support.
Role playing and method acting help
students explore various scenarios by
urging them to consider non-perfect
situations that are sure to arise (“What
happens if you put up a website and no
one visits it?” or “What happens when
someone wants a refund?”).
• React to a deadline. We create
an artificial sense of urgency by
requiring that students acquire one
engaged customer by a certain deadline
(typically within two weeks), and that
they consider that flagship customer
as a co-designer. Engaged means they
are trading their resources—their time
or money—in order to recognize the
value provided by the service. Without
such a deadline, students work to polish
and polish their idea, never considering
that it may be the wrong idea, the
wrong manifestation of the idea, or the
wrong communication of the idea.
• Scale. We create additional
urgency by requiring that students
identify and acquire 10 subsequent
customers by another deadline,
typically six weeks after the start of
the quarter. This requires students
to explore both traditional and nontraditional forms of advertising and
networking, as well as other ways of
articulating their value proposition to a
potential audience.
• Build a financial model. While
students are working to acquire
customers, they are also refining a
business model that focuses on pricing,
customer acquisition, and business
expenditures (salaries, rent, utilities),
in order to understand the scale
Most recently, designers have utilized
behavioral research to identify levers
for engagement or to support behavior
change through service design.
As designers now find themselves
in product management roles in
entrepreneurial contexts, there is a
new way we can leverage our user-centeredness: in understanding if the
products and services we are making
are valuable. Just as a user test is a way
of assessing usability, a pilot test can be
a way to assess value—to understand
if people find your product valuable
and are willing to spend their resources
(money and time) to use or experience
it. Value is a measure of worth, but it’s
more complicated than simple utility,
because value is relative to both a user’s
context and a larger market landscape.
To be user-centered in assessing value,
designers must consider an array of
attributes (like awareness, immediacy,
delivery channel, and brand promise)
not typically part of their creative
sphere of influence or training.
Students of design typically learn
methods, process, and theory in order
to conduct usability testing and assess
usability. They can also learn methods,
Students at Austin Center for Design
spend three quarters leveraging a
user-centered design approach to build
a new product or service, and then
spend their fourth quarter planning
and conducting an entrepreneurial
pilot study. Over eight weeks, students
follow a process that looks like this:
• Create a form of prototype,
suitable for use. As a prerequisite,
students need to build a manifestation
of their vision. Sometimes this
includes working code or actual built-
out technology. More frequently, it
includes creative human shortcuts that
simulate technology. For example, one
group envisioned a tool to help K- 12
educators communicate with parents
through automated SMS messages.
Rather than build a functioning
automated server to send and receive
these messages, the team manually
sent text messages from their personal
phones each day at a certain time. It’s
clearly not a scalable solution, but it
allowed the team to focus their time
on other aspects of the tool, such as the
user interface or service model.
• Identify target users and
buyers, recognizing they may not
be the same people. Many of the
services developed by students realize
their value by connecting multiple
constituents or stakeholders, such as
teachers and parents, or healthcare
professionals and patients. We urge
students to establish a clear definition
of who will use and benefit from the
product, and who will pay for it.
• Tell an engagement and go-to-
market story. Students often view their
work as self-explanatory—that the
value and allure of what they have made
will be obvious to people, and that it
will spread organically and quickly. As
Running an Entrepreneurial Pilot
to Identify Value
INTERACTIONS.ACM.ORG 22 INTERACTIONS JULY–AUGUST2014
COLUMN BODONI, BAND-SAWS, AND BEER