Scale. ACM, New York, 2015, 75–84.
4. Faas, T., Dombrowski, L., Young,
A., and Miller, A.D. Watch me code:
Programming mentorship communities
on Twitch.tv. Proc. of the ACM on Human-Computer Interaction 2, CSC W (2018),
5. Lu, Z., Annett, M., Fan, M., and Wigdor,
D. “I feel it is my responsibility to stream”:
Streaming and engaging with intangible
cultural heritage through livestreaming.
Proc. of the 2019 CHI Conference on
Human Factors in Computing Systems.
ACM, Ne w York, 2019, 1–14; http://doi.
6. Guo, P. Personal data, from private to
public. Philip J. Guo blog. July 2019;
Ailie Fraser is a Ph.D. candidate at
the University of California, San Diego, in
the Design Lab and computer science and
engineering department. Her research
focuses on supporting and improving people’s
creativity by building digital tools that harvest
and curate existing expert content.
Mira Dontcheva is a principal scientist at
Adobe Research in Seattle. She leads an HCI
group striving to create the next generation
of creative tools. Her research focuses on
learning, multimodal interaction, and social
Joy Kim is a research scientist at Adobe
Research in San Francisco. Her research
interests are in social computing and
collaborative creativity on the Web.
Scott Klemmer is a professor of cognitive
science and computer science and engineering
at UC San Diego, where he co-founded the
Design Lab. His group’s research tools harvest
and synthesize examples to empower more
people to design, program, learn, and create.
longer exists. A legitimately good
performance in a live stream may not
hold up to repeat viewings later on.
However, one interesting feature of
live streams is that they tend to be so
long (three to four hours on average
[ 1]) that only someone truly invested
will spend the time to watch them
after they are over. In this way, they
are perhaps less public than other
more curated forms of sharing [ 6].
WE HEADED NEXT?
Live streaming is ripe with
opportunities; anyone with a camera
and an Internet connection can
share their process, and meet and
collaborate with other artists from
around the world. If you wanted
to participate in the art-making
community before the Internet, the
only way to get involved and see what
others were doing was to move to a
major city like New York. But now,
people can share, collaborate, and
learn from each other from anywhere
in the world. So where are we headed
next? Will all creative work be live
streamed in 10 years?
We’ve seen that live streaming
can be a full-time career option
for many, and that artists can
make money not just by selling
final products, but also by selling
the process behind them. In this
age of clickbait, GIFs, memes,
and 280-character limits, we are
quickly bored but at the same time
intrigued by long, slow processes like
creative work, and we are craving
authenticity more than ever. For
these reasons, we think creative
live streaming will continue to
grow in popularity, but there will
always be some amount of curation
and attention to performance.
Finding the right balance between
performance and authenticity will
be the key to succeeding in the
live-streaming world. Creative
live-streaming technologies should
support this by taking some of the
burden of audience engagement
off of the streamer, for example, by
providing more automated support
for managing chat questions and
conversation. This would allow
streamers to focus more attention on
their work, enabling them to share
a more authentic process. After all,
part of what gives live performance
its frisson is the risk. A stray stoke
could ruin a painting; a stroke of
genius could make it. Because it’s
live, who knows which it will be?
1. Fraser, C. A., Kim, J.O., Thornsberry,
A., Klemmer, S., and Dontcheva, M.
Sharing the studio: How creative
livestreaming can inspire, educate, and
engage. Proc. of the 2019 Conference
on Creativity and Cognition. ACM,
Ne w York, 2019, 144–155; http://doi.
2. GivePLZ Theater. Pioneering new
content on Twitch. TwitchCon Europe
LIVE from the Give PLZ Theater. 2019,
1:45:06–2:44: 42; https://www.twitch.tv/
3. Kulkarni, C.E., Bernstein, M. S., and
Klemmer, S.R. PeerStudio: Rapid peer
feedback emphasizes revision and
improves performance. Proc. of the Second
(2015) ACM Conference on Learning
DOI: 10.1145/3372040 COPYRIGHT HELD BY AUTHORS. PUBLICATION RIGHTS LICENSED TO ACM. $15.00