DOI: 10.1145/3292075 COPYRIGHT HELD BY AUTHORS
required us to use most of
our hardware-prototyping
skills, including 3D
modeling and design, PCB
making and electronics,
Arduino for processing
and control, and, of course,
plenty of soldering and
wiring. We designed
our custom PCB to be
used in conjunction with
the Arduino to sense
the orientation of the
device via the IMU, while
controlling the RPM and
direction of the propellers
simultaneously. To
maximize wearability, we
modeled and 3D printed
the prototype’s outer casing
and air ducts to be small but
sturdy. The casing provides
sufficient support for the
sensors and motors inside
and has the structural
integrity to withstand
the force output from the
propellers.
Seungwoo Je, Hyelip Lee,
Myung Jin Kim, Minkyeong Lee,
Yoonji Kim, Youngkyung Choi, and
Andrea Bianchi, MAKinteract Lab,
KAIST
→ jeboungho@gmail.com
http://makinteract.com/
Describe what you made.
We built two wrist-mounted
propellers to create a
wearable force-feedback
device for immersion in
virtual reality (VR). The
orientation of each propeller
can be sensed with an inertial
measurement unit (IMU)
and controlled actively
with the stepper motor
component. To demonstrate
the different forms of
possible feedback—using
variations in power, duration,
and pattern—we later
modified a VR application
to develop a first-person-shooter game using the
HTC Vive. Four noticeably
different types of feedback
were set, corresponding
to four different types of
weapons in the game.
Briefly describe the process
of how this was made.
With some background
in haptics, we started off
with the slightly goofy idea
of mounting a powerful
propeller on the wrist,
similar to Iron Man. From
there, we made multiple
iterations of the prototype
and tested each version
Thankfully, no one got hurt.
We also had clothes and
straps get sucked into the
propeller before we added
safety nets to the air ducts.
We burned a few components
when we incorrectly rewired
loose wires—that fried the
desktop as well, so we had to
get that repaired.
What is the one thing about
making this that you would
like to share with other
makers? The key issue that
struck us was the difficulty of
balancing portability and the
output force of the prototype
for effective usage in VR as
a wearable. The propellers
are capable of exerting 10N.
The prototype could be
powered by directly wiring
it to a high-current power
supply, but that would limit
its wearability. To increase
wearability, we used large
lithium-polymer batteries
used in RC vehicles to power
the device, causing its output
force to be limited by the
battery capacity.
What expertise (skills
and competences) did
it require? This project
→ Prototype ver. 1, basic concept
design.
→ Prototype ver. 2, air duct and
directional control added.
→ Soldering a custom PCB. → Prototype ver. 3, output force
measurement on load cell.
Wind-Blaster
Specs
Materials: 3D-printed
parts, IMU, stepper
motor, propellers,
ESC, Li-Po batteries
Tools: 3D printer,
soldering equipment,
Arduino, laser cutter
before making modifications
and moving on to the next
one. Starting with the design
of the propellers’ air ducts
to maximize thrust, we
aimed to maximize the force
output of the device while
keeping the form factor
compact and wearable. Once
the hardware was ready, we
then proceeded to design an
appropriate application to
best showcase the hardware.
Did anything go wrong?
During this project we
were reminded once again
that safety should come
first. A custom 3D-printed
propeller shattered while
testing because it was not
structurally sound due to
its material properties.
We had clothes
and straps get
sucked into
the propeller
before we added
safety nets
to the air ducts.
@INTERACTIONSMAG 14 INTERACTIONS JANUARY–FEBRUARY2019
HOW
WAS I T
MADE?