Interacting with Policy in a
Political World: Reflections from
the Voices from the Rwanda
Tribunal Project
Lisa P. Nathan
University of British Columbia | lnathan@interchange.ubc.ca
Batya Friedman
University of Washington | batya@uw.edu
to be closely linked with social values. Pragmatic
in structure, policies help HCI researchers and
designers to identify and choose among alternative courses of action according to a specified set
of goals or values.
[ 1] For more informa-
tion, please see http://
www.tribunalvoices.org/.
[ 2] Access to Justice
Technology Principles;
http://atjweb.org/
frontpage/
September + October 2010
[ 3] European
Commission Justice
and Home Affairs–Data
Protection; http://
ec.europa.eu/jus-
tice_home/fsj/privacy/
index_en.htm/
interactions
“What does policy have to do with me?” That
was the essence of the question Jonathan Lazar
put on the table in his inaugural article for
interactions. We agree with him that the answer
is “a lot.” Our recent efforts to work with the
United Nations International Criminal Tribunal
for Rwanda, officials from the Rwandan government, Rwandan NGOs, institutional review
boards, and our own diverse project team
continue to be an intense lesson in how different levels of policy exert influence on the
design of interactive information systems [ 1].
Earlier articles have discussed large-scale public policies that can influence design decisions on
a national or even international level (e.g., Web-accessibility legislation and voting-machine standards). In this article we consider the difficulties
that arise when these large-scale policies are in
tension with smaller-scale policies (e.g., institutional, organizational, or even project-based). We
suspect these tensions are becoming more prevalent as HCI researchers and designers undertake
increasingly complex projects in domains such
as sustainability, health, government, and justice. The interactive systems that result from
these endeavors can cross numerous boundaries
among legislation, regulations, principles, standards, and norms (i.e., written and unwritten
policies). These boundaries are often amorphous,
and, more often than not, more than one level of
policy is at play in any given set of design decisions. For purposes of this discussion, we conceptualize the term “policy” quite broadly and find it
At Least Five Levels of Policy
First, a quick look at five levels of policy that
HCI researchers and designers may encounter in
their work:
Domestic (government) policy. Instituted by
national, state/provincial, and perhaps city governing bodies, these are the principles, rules,
regulations, and laws that typically come to mind
when considering public policy. The Access to
Justice Technology Principles developed in the
state of Washington provide one useful example
[ 2]. Written to guide court administration, these
principles articulate how courts can use information technology to give all Washingtonians fair
access to the state’s justice system.
International policy. In some arenas, national
governments have come together to create trea-ties, pacts, and even international laws that transcend national boundaries. For example, the data-protection principles and policies established by
the European Commission govern the flow of
personal information among the 27 EU member
states and three EEA (European Economic Area)
member countries (Norway, Liechtenstein, and
Iceland) with third-party countries [ 3].
Organizational/institutional policy. Though not
public policy per se, the organizations and insti-