• Museum of the
Phantom City:
OtherFutures
allows users to
browse visionary
designs for New
York City on their
phones. It is a
public art project
designed by
Cheng+Snyder
with support
from the Van
Alen Institute
New York Prize
Fellowship.
words “velour” and “crochet.” The
former, meaning velvet, refers
to the soft tape, while the latter
refers to the hooks—the original
inspiration for de Mestral. By the
late 1950s, 60 million yards were
being produced. [ 3]
Had de Mestral set out to take
the walk in search of a “fastener
solution,” he would have been
looking for something differ-
ent. He hadn’t known what he
was looking for and therefore
left himself open to chance. As
designers, we have potential
for these moments every day.
“Serendipity doesn’t simply
mean surprise,” says Adam
Greenfield, who curated a show-
case of urbanist iPhone apps at
the inaugural FutureEverything
festival in May of this year.
“Strictly speaking, the word
means accidentally discover-
ing something wonderful in the
course of a search for something
unrelated. The genuine occur-
rence of serendipity necessarily
implies a very powerful order
of richness and texture in the
world and, to my mind any-
way, when you experience it
in cities it’s a clear indicator of
a healthily functioning urban
ecosystem.” He selected 11 apps
from EveryBlock to Foursquare
to Museum of the Phantom City
that best represented serendipity
in their intended use [ 4].
Designing for Chance
If serendipity is useful, can we
plan for it? Hitotoki.org (from
“sketches” of everyday moments)
is a website and application
founded by Paul Baron, Craig
Mod, and Chris Palmieri that
allows its users to look for those
moments of strange, serendipitous beauty throughout the
day—it sharpens their eyes. It
becomes not just a habit, but
also a meditation in which
countless otherwise overlooked
events start to resonate deeply.
Users become more sensitive.
“Put simply: it makes you more
aware,” explained Mod in our
email exchange.
And its use spans time.
Because hitotokis are tied
to geography, awareness of
moments as connected with
space reaches back in time.
Hitotoki has caused Mod to walk
the neighborhoods of his child-
hood, for example. Using the
software, he’s recoded sewer
drains and houses and woods;
on returning to those spots, he’s
realized he was carrying rows
and rows of mental filing cabi-
nets of experiences. Behaviorally,
it’s changed the way he’s moved
though life on that basic level
of awareness: “It’s pushed me
to think deeply about the layers
of experience we create living
in a city for an extended period
of time—how those layers fade;
how they overwrite one another.”
On time
Every place has a story to tell,
every neighborhood a history.
Locals know not just what is
there, but also what used to be
there. But what of the buildings
and neighborhoods that never
were? Can we create a serendipitous relationship with forms that
weren’t there in the first place?
Cheng+Snyder, a multidisciplinary design studio in New
York City, has worked to merge
the hidden stories in architectural forms, the ubiquity of
mobile devices, and current place
to bring together something that
is perhaps both familiar and
strange. With iPhones and other
mobile devices transforming the
way we navigate city spaces, it
seems somehow only logical [ 5].
Its iPhone application,
Museum of the Phantom City:
Other Futures, shows terrain
using a vision from “another
future” mapped against
the reality of what is. Using
architectural visions—from
[ 3] Petroski, H.
Invention by Design:
How Engineers Get
From Thought to Thing.
Cambridge, MA:
Harvard University
Press, 1996.
[ 4] FutureEverything
Festival 2010; http://
www.futureeverything.
org/
[ 5] Cheng, I. and
Snyder, B. “Museum
of the Phantom City.”
http://urbanomnibus.
net/2009/10/museum-
of-the-phantom-city-2/
September + October 2010