Depth Over Breadth:
Designing for Impact Locally,
and for the Long Haul
Emily Pilloton
Project H Design | emily@projecthdesign.org
place you seek to design with
and for), empathic investment
(a personal and emotional stake
in collective prosperity), and
pervasiveness (the opposite of
scattershot—involvement that
has impact at multiple scales).
May + June 2010
I have never been one to sit
still and focus on one thing. In
fact, most designers are fairly
ineffective when it comes to
singular tasks—we seem to be
both blessed and cursed with a
unique form of attention deficit disorder in which we thrive
under diverse and constant
stimuli. And yet, after two years
of tackling design projects for
measurable social impact, the
one piece of advice I would give
to other designers who seek
to apply their creative skills
toward activism and community engagement is to sit still and
focus on one thing.
I mean this not in a cubicle
context (“sit at your desk and
return emails”), but rather as it
pertains to approaching huge,
high-stakes design for social-impact projects and enterprises.
To sit still and focus on one
thing means to commit to a
place, to live and work there,
and to apply your skills (your
“one thing”) to that community’s benefit.
In the past few years, we
designers have acknowledged
the imperatives of sustainability
and design for the greater good,
and responded by launching
initiatives that are often rife
with widespread cheerleading
rather than deep, meaning-
ful work. When we do take
on social-impact projects, our
involvement with a community
or client often extends only as
long as the project does. Even
for those organizations whose
entire mission is to provide
design services to the over-
looked, those services tend to be
executed in a sort of scattershot
acupuncture, where small proj-
ects happen in as many places
as possible without a pervasive
presence or commitment to one
particular area or community.
Proximity
One of the fundamental prerequisites for designing for social
impact is a human-centered
process. In short, you can’t
design solutions for people who
need them unless you fundamentally understand the problems, ask questions, and listen
for answers beyond those of
surveys or consumer-research
reports. To take it one step further, you can’t design effective
solutions for people unless you
make your clients or end users
part of the design process—
co-creating systems that will work
for and be owned by them. To
do either of these things, you
simply have to be there, present
in a place, and part of the community.
Somewhat paradoxically,
however, the majority of social-impact projects are focused on
demographics in the developing
world (and rightfully so, given
that the most socio-economically disadvantaged citizens
often reside in developing coun-