MAY + JUnE 2010 VOLUME XVII.3
Innovation in Business
These pieces describe the relationship between
design, innovation, and business—and the
challenges of merging the three.
New Things to Learn
The complexities of design are introducing new skills,
techniques, theories, and methods to learn and apply.
FEATURE
34 Creating a User-centered
Development Culture
arnold m. lund
FEATURE
39 Collaborate to Innovate?
Getting Fresh Small Company
Thinking into Big Company
Innovation
mark hicks
FEATURE
44 The Role of Leadership in
Winning Design
don Fotsch
Social Change
These pieces look at designing for social innovation
and focusing on social impact.
FEATURE
48 Depth over Breadth:
Designing for Impact Locally,
and for the Long Haul
Emily Pilloton
(P)REVIEW
52 Solving the World’s Problems
through Design
nadav savio
cOVER STORY
56 Reframing Health to Embrace
Design of our Own Well-being
hugh dubberly, rajiv mehta,
shelley Evenson, Paul Pangaro
SUSTAInABLY OURS
64 Design Challenge Based
Learning (DCBL) and Sustainable
Pedagogical Practice
Eli blevis
FEATURE
70 Social Participation in
Open Source: What it Means
for Designers
Paula bach, michael twidale
FEATURE
75 Intentional Communication:
Expanding our Definition of
User Experience Design
kristina halvorson
(P)REVIEW
78 Content Strategy for
Everybody (Even You)
karen mcgrane
Ps AnD Qs
82 Enticing Engagement
Elizabeth churchill
In TERAc TIOnS cAFE
88 On Language and Potential
Jon kolko
May + June 2010
Access articles from this issue
and previous issues online at
http://interactions.acm.org