with design budget growth of
flat to plus- 5 percent. The key
lesson here was, don’t build a
larger team, but rather build
tools, systems, and processes
that will make the team you
have wildly more productive.
This applied to many parts of
PayPal, which to this day con-
tinues to grow handsomely. In
order to grow profitably, more
investments are being made in
architecture, systems, and tools
to make existing employees
more productive versus hiring
more people and hoping they
scale productively.
we rolled them out. Anyone in
the company could subscribe to
a daily email that highlighted
the top 10 most positive and 10
most negative customer comments in the past 24 hours.
In early 2009 we rolled out
improvements to the account-overview page, which is the first
page that PayPal customers see
when they log in to paypal.com.
We read the customer comments every day as we ramped
the changes and addressed the
customer feedback. We were
getting customer reaction and
insight in almost real time,
whereas in the past, much of
this precise feedback either
would have never been received
or the issues would have shown
up later in the form of phone
calls to customer service, where
issues tend to be more difficult
and costly to analyze to root
cause.
this approach by trying to know
everyone’s first name on the
team—more than 180 folks globally. Getting those names right
was a bar I did not always clear,
but the global team made a hell
of a lot of progress in a couple
years, learning to “move as one.”
customer as true north
With many of the aforementioned improvements in process,
we still often struggled with different people in different functions across PayPal having different priorities when it came to
what to fix next for the customer. Getting our Web analytics in
place was good, and we already
had a rock-solid user-research
competency, but neither was
helping us to fully understand
what issues and frustrations
customers were having with
the actual PayPal experience,
in some type of companywide
priority order. This lack of
aligned priorities changed as a
result of two things. First, we
established a standard to put a
site-feedback link at the bottom
of every webpage. And second,
an eBay–wide commitment was
made to measuring and improving NPS (net promoter score),
which measures the likelihood
that your customers would recommend your stuff to friends
and family. Site feedback was
particularly powerful for understanding shortcomings in new
or improved products/pages as
Final word
To conclude, I hope I’ve been
able to effectively communicate
at least some of the key aspects
of the role of executive leadership and interdisciplinary collaboration across a company, helping accelerate “good to great”
design and business progress.
Additionally, I hope this article
furthers the reality that design
isn’t an important thing; in its
truest form, it is the only thing.
approachability
and conversations
As I reflect on the design (
customer and business) accomplishments at PayPal and the bumps
along the way, I mostly recall
time and again saying, “The
quality of our customer experience will reflect the quality of
our conversations as designers,
writers, researchers, and product
managers—with each other and
with our company colleagues
in marketing, engineering, and
customer service.” I tried to
consistently reinforce the importance of collaboration, healthy
confrontation, and approachability as foundational to great
teamwork/relationships that
would in turn yield great design
work, great customer experiences. As the design executive,
I made a conscious effort to live
About the Author
Don Fotsch is a senior
product executive with gen-
eral-manager experience.
He’s an entrepreneur
whose obsession is blend-
ing firsthand customer insights with the lim-
itless potential of technology and the
Internet to create phenomenal customer
experiences worth paying for and talking
about. Fotsch is currently chief product offi-
cer for and adviser to Green House Energy
Management, a green startup in stealth
mode. He has spent more than 20 years
defining and delivering breakthrough prod-
ucts to global audiences, including PayPal’s
category-creating Mobile Student Account,
PayPal’s industry-leading checkout and
payments experience, AOL for Broadband,
Comcast.com online sales channel
Redesign, the award-winning 3Com Audrey,
the industry’s first 56k modem at
USRobotics, and the Apple Power
Macintosh line. At PayPal, he was most
recently vice president of product manage-
ment and design. Fotsch has an under-
graduate mechanical-engineering degree
with honors from Marquette University and
a master’s in management from the Kellogg
School at Northwestern University.
May + June 2010
doi: 10.1145/1744161.1744172
© 2010 ACM 1072-5220/10/0500 $10.00