on these experiences, however,
are the brand promise and the
aesthetics of the experience
that signal what users should be
expecting. While organizations
are not necessarily motivated
by theory, they are motivated by
sticky ideas, stories, and images
that grab their attention and
shape their view of the world.
The experience vision, therefore,
provides messaging that we drive
through our communications
across the organization as well
as how we define the tactics that
implement our strategy.
Photograph by Julien Gong Min
deliver and inspire
In the first year of our existence,
my team faced pressure to avoid
supporting specific projects
and instead simply concentrate
on creating standards for user
interfaces. The best standards
and guidelines are grounded in
successful design, not pulled out
of the air. We have persisted,
therefore, in pushing to ensure
that the UX teams are focused
on the most strategically impor-
tant projects within those areas
of the organization where UX is
part of the critical path to suc-
cess. In addition, we continually
search for the difficult business
problems facing the organiza-
tion and identify and provide
breakthroughs for the problems
within the set centered on the
experience.
motivate
Inspiring design and a compelling vision are two forms of
motivation that move teams to
aspire to better experiences. But
Microsoft IT is an engineering
organization, and the kind of
motivation that works its way
through the genetics of the organization completely depends on
metrics that matter to the organization, that will be tracked,
and for which people will be held
accountable. The model within
the overall vision identifies satisfaction at the heart of what we
want to measure. Fortunately,
Microsoft has adopted a standard
satisfaction metric that it uses
broadly, across products, which
has been built into the compensation of many senior executives.
However it has not been used as
consistently across operational
or other IT interfaces, so we are
attempting to evangelize a more