New technologies
allow creativity to
blossom, whether for
reasons silly or sublime.
Simple text messages or
short videos qualify as
production, regardless
of their value. This
new movement is
about participating
and creating, invoking
the creative spirit—
this is what the
transmedia experience
should be about.
January + February 2010
interactions
the activity, whether as producer,
participant, or creator. When
playing a musical instrument, I
am producing, and all the senses
are involved. I feel the sound
pulsating through my body. My
mind is completely engaged
with the music, not only with
the emotional aspects and the
sound, but also with the physical
and cognitive complexities of the
mechanics of playing. To me it is
simultaneously frustrating and
pleasurable. To the listeners, it
is probably awful, but I am not
playing for them; I am playing
for myself.
The same holds true for the
objects of our lives. We can purchase them in stores, bring them
home, and either display or use
them. They may give pleasure.
But contrast this with objects
that we ourselves have created or,
perhaps, co-created.
Consider the old story so
beloved in marketing 101 courses
about the invention of cake
mix. When the Betty Crocker
Company first introduced a cake
mix, so the story goes, it was supposed to revolutionize the making of cakes. Instead of toiling for
hours, one had only to open the
package of mix, add water, and
bake. The result was a simple,
satisfying cake. But the product
was not a success. Housewives (at
the time, the target audience—
college students and single people
were not then considered a market) rejected it. After a bit of market research, the Betty Crocker
Company realized that they had
made the mix too simple: There
was no pride of ownership. The
cake could have been purchased
at a store. It tasted fine, but it
wasn’t truly made at home, even
if it was baked at home.
The solution was to modify
the recipe to require the addition of an egg. This worked: Sales
soared. Requiring a bit of extra
labor gave the cook some feeling
of accomplishment, a feeling of
being the producer.
Today a reasonable number of
products are designed to require
work and effort on the part of
their possessor. The purchaser
must assemble IKEA furniture.
Harley-Davidson aficionados
often customize their motor-
cycles—many take their bikes
straight from the dealer to the
custom house, and even though
they do not do the customization
themselves, they spend consider-
able time and thought specifying
just how the finished bike should
look and behave. Similarly, many
home electronics can be cus-
tomized with “skins,” adjustable
features, add-on components,
and hand-painted exteriors. So
too with automobiles. One could
argue that part of the popular-
ity of social sites is that they are
personal: One is sharing personal
ideas and thoughts.