When Users “Do” the Ubicomp
Antti Oulasvirta
University of California at Berkeley and
Helsinki Institute for Information Technology HIIT | antti.oulasvirta@hiit.fi
[ 1] Bell, G., and P.
Dourish, “Yesterday’s
tomorrows: Notes on
ubiquitous computing’s dominant vision.”
Personal and Ubiquitous
Computing 11, no. 2
(2006): 133-143.
[ 2] Mainwaring, S.D.,
Anderson, K., and
Chang, M.F. Living for
the global city: Mobile
kits, urban interfaces,
and ubicomp. In Proc.
Ubicomp’05, Springer
(2005): 268-286.
Computers have become ubiquitous, but in a different way than
envisioned in the 1990s. To master the present-day ubicomp—a
multilayered agglomeration of
connections and data, distributed
physically and digitally, and operating under no recognizable guiding
principles—the user must exhibit
foresight, cunning, and perseverance. Preoccupation with Weiserian
visions of ubicomp may have diverted HCI research toward problems
that do not meet the day-to-day
needs of developers.
[ 3] Woodruff, A.,
Anderson, A.,
Mainwaring, S.D.,
and Aipperspach,
R. Portable, but not
mobile: A study of
wireless laptops in
the home. In Proc.
Pervasive’07, Springer
(2007): 216-233.
ing only recently. To mention a
few, Mainwaring and colleagues
studied the things urbanites
carry with them and how these
things are perceived to “
interface” with the urban environment [ 2]. Woodruff and colleagues examined temporal patterns of using a laptop at home
[ 3]. Our own study of mobile
information workers at Nokia’s
internal IT division, reported
in Oulasvirta and Sumari [ 4],
explains some of the tactics and
discipline people develop and
the ensuing burden when working with multiple portable and
nonportable computing devices.
These articles show many ways
in which it is the users who
have to “do” ubicomp; that is,
actively create the resources
for using an application in a
heterogeneous, multicomputer
environment.
March + April 2008
[ 4] Oulasvirta, A., and
Sumari, L. Mobile
kits and laptop trays:
Managing multiple
devices in mobile information work. In Proc.
CHI’07, ACM Press
(2007): 1127-1136.
The Two Ubicomps
Ubiquitous computing can be
viewed from two distinct perspectives. On the one hand
there is the avant-garde that
gets presented in scientific
conferences and follows Mark
Weiser’s and others’ visions on
context awareness, beyond-GUI
interfaces, and new networking techniques. On the other,
present-day IT infrastructure,
“the real ubicomp,” is a massive
noncentralized agglomeration
of the devices, connectivity
and electricity means, applications, services, and interfaces,
as well as material objects such
as cables and meeting rooms
and support surfaces that have
emerged almost anarchistically,
without a recognized set of
guiding principles. This infrastructure is not homogenous or
seamless, but fragmented into
several techniques that the user
has to study and use. These
techniques typically connect
only two devices or applications
at a time. This form of ubicomp
is not embedded in the environment, but its logic is affected by
remote factors often opaque to
the user, such as servers, and by
other people.
In their paper, entitled
provocatively “Yesterday’s
Tomorrows,” Bell and Dourish
lamented that “ubicomp has
turned out to be characterized
by improvisation and appropriation; by technologies lashed
together and maintained in
synch only through considerable
efforts; by surprising appropriations of technology for purposes
never imagined by their inventors [ 1].” The image in Figure 1 is
an example of what those look
like in their best (or worst).
It may be that complexity of
the existing ubicomp is one key
explanation to why ubicomp
applications have not conquered
the consumer market, although
more than a decade of research
has produced numerous should-be-convincing demonstrations.
According to a keynote speech
at MobileHCI 2006, Nokia lost
$4.5 billion in a year because of
product returns and complaints,
of which approximately 20 percent was caused by problems
attributable to usability and
complexity.
Yet the bulk of empirical
studies looking at ubicomp at
an extra-application level has
been close to nonexistent, aris-
A Study of Computer Jugglers
To explain what is behind these
dramatic-sounding claims, let
us revisit observations from one
of the aforementioned studies
[ 4]. Eleven workers, all extreme
users to whom ubicomp means
both the content and means
of work, were interviewed and
observed. In their daily pursuits,
much of what is wrong about
ubicomp became visible.
All workers had multiple
devices to choose from: at least
a smartphone plus a laptop, and
a mobile phone, as well as various necessary accessories such