if he could solve a problem with
a particular Mesh Inc. project:
“I can’t make characters jump
so you’re up.” A day later Hobbit
fixed the game and posted: “This
is the new updated version, so
now he can jump on the snow.”
MusicalMoon replied “gr8 job,
Hobbit! I’ll take this and carry on
from here.” Meanwhile, Hobbit
decided to put his blogging skills
to use and created a blog for
Mesh Inc. where each of Mesh
Inc.’s members is listed with
their corresponding positions.
MusicalMoon was selected as the
“chairlady.” Later, an 11-year-old
boy from Ireland calling himself
Marty was added to the Mesh
staff as the expert in “scrolling
backgrounds.”
As others witnessed these
interactions happening, Mesh
Inc. got a lot of recognition
in the community and many
people started to “audition” for
Mesh Inc. BlueRiver, a 12-year-
old girl from Russia, now leads
the “character design” and
“sound operations” along with
GreenDinosaur, a 10-year-old boy
from the U.S., who holds the title
of “story writer.” Other Scratch
community members, inspired
by Mesh Inc, have created their
own similar companies.
and Chris Spence for their contributions to the Scratch website
and online community. Yasmin
Kafai, Kylie Peppler, Grace Chiu,
and others at UCLA Graduate
School of Education and
Information Studies collaborated
on the development of Scratch.
All screen names in this article
are pseudonyms. This material
is based upon work supported by
the National Science Foundation
under Grant No. ITR-0325828.
The Scratch project has also
received financial support from
the Intel Foundation, the LEGO
Company, and MIT Media Lab
consortia.
Acknowledgements
Scratch and the Scratch website have been developed by the
Lifelong Kindergarten Group at
the MIT Media Lab. The core
development team includes: John
Maloney, Natalie Rusk, Evelyn
Eastmond, Tammy Stern, Amon
Millner, Jay Silver, Han Xu, Eric
Rosenbaum, Karen Brennan,
Brian Silverman, and the
authors. Special thanks to Ubong
Ukoh, Kemie Guaida, Lis Sylvan,
Chris Garrity, Lance Vikaros,
ABOUT THE AUTHORS
Andrés Monroy-Hernández,
Ph.D. student and
Samsung Fellow at the MIT
Media Lab, has conceptualized and led the development of the Scratch online community.
Andrés is interested in the development of
social software that fosters creative and
collaborative learning experiences. He has
worked in the software industry and at the
Los Alamos National Laboratory. He
received a B.S. in electronic systems engineering from the Tecnológico de Monterrey
in Mexico.
Mitchel Resnick, professor
of learning research at the
MIT Media Lab, explores
how new technologies can
engage children and teens
in creative learning experiences. His Lifelong Kindergarten research
group has developed many innovative educational technologies, including Scratch
and the “programmable bricks” that were
the basis for the LEGO MindStorms and
PicoCricket robotics kits. Resnick cofound-ed the Computer Clubhouse project, an
international network of after-school learning centers for youth from low-income communities, with more than 100 sites in 20
countries. Resnick earned a B.S. in physics
from Princeton and an M.S. and Ph.D. in
computer science from MIT. He is the
author or coauthor of several books, including Turtles, Termites, and Traffic Jams.
Usage Statistics
The Scratch Online Community was beta released
on March 4, 2007. The community started with
only the 20 participants who were involved in a
Scratch workshop. On the morning of May 14,
2007, the website was officially launched. Several
news outlets and social news websites featured the
Scratch website on their front pages. In a matter of
hours the server and the website could not handle
the traffic and the website went down several times.
As of December 9, 2007:
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t UIF TJUF XB T WJ TJUFE CZ VOJRVF WJ TJUPS T
t QSPKFDUT IBWF CFFO TIBSFE
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projects, galleries, and forums
While the majority of the users come from the
United States, London is the city that generates
the most number of visits. Visitors to the site come
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U.K., Canada, Australia, Japan, Germany, Brazil,
Spain, France, and India.
An analysis of usage data during the first five
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to 17, with a peak at age 12. A good number of
users are adult computer hobbyists and educators
that create projects in Scratch, even though a lot
of them know other professional programming
languages. Some members of the community have
emerged as mentors that help the beginners and
provide advice.
Data also shows that age is not indicative of
engagement. No correlation was found between
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Also, surprisingly, no correlation was found
between the number of posts on the text-based
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Even starting new threads on the forums is not
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Q
While 70 percent of users are male, no correlation
was found between gender and the number of
QSPKFDUT S Q 5IJT JOEJDBUF T UIBU
even though the majority of users are male, the
females are as engaged in creating projects as
the males. As we continue our work on Scratch,
one main goal is to achieve broader participation
across gender.
March + April 2008