Restaurant concept development from various perspectives. Top row, from an overall
system/context view; second row, from the human-experience or user-centric view; and
third row, from the product-centric view. (Sketches by Mark Baskinger)
Worksheet 2
using these worksheets is to
represent interaction and systems design from many different
perspectives. For example, the
design of a restaurant experience may require the designer
to consider the perspectives
of the patrons, the workers,
or the products (food) to find
opportunities for innovation.
In this sense, using worksheets
can enable enough individual
sketches to construct a matrix
or storyboard to communicate
these perspectives.
a pencil and letting ideas flow
onto paper can be both powerful and compelling. Developing
sketching skills and your own
methods to help you to draw
more effectively with greater
intent is the key. We might not
all become white-board heroes,
but drawing ideas with confidence and clear intent can serve
to clarify, lead, and facilitate collaboration in meaningful ways.
March + April 2008
Worksheet 3
Dishwasher physical-interaction worksheets. Worksheet 1 identi-fies key events and design opportunities for interaction and user
experience. Worksheet 2 shows an edited selection of sketches
for key events. Worksheet 3 illustrates design concepts to address
critical issues identified in the previous worksheets. (Sketches by
Mark Baskinger)
To download Mark’s worksheets as full-size,
printable PDF files, please visit:
http://interactions.acm.org/content/XV/baskinger.pdf
Mark Baskinger is an assis-
Summary tant professor in the School
Design drawing and sketching of Design at Carnegie
Mellon University and the
are an integral component to the co-founder of The Letter
development process for many Thirteen Design Agency. His work spans
designers. Sketching by hand across graphic, product, interaction, and
environmental design. Mark’s research at
tends to be very engaging and CMU focuses on how artifacts communi-
invites others in for collabora- cate through their behavior, form language,
tion. It is important to remember and context to inform interaction and shape
that drawing by hand can enable user experience. His work has been fea-
tured in design publications and has been
Anne Jackson
you to think differently about exhibited in numerous galleries and muse-
a subject or a design problem ums, including the Museum of Modern Art
and can equip you with greater (New York), I-Space Gallery (Chicago), the
persuasion and impact during Krannert Museum (Champaign, IL), and the
Regina Gouger Miller Gallery (Carnegie
collaboration. Hand-generated Mellon University). For a sample of
drawings can also provide a Mark Baskinger’s current work, please
basis for transitioning into see: www.letterthirteen.com and
digital sketching in a variety www.design.cmu.edu
of tools. The expediency and
impromptu nature of picking up DOI 10.1145/1340961.1340969