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the fidelity of the previously used
technology. Not surprisingly, as the
technology has improved, so has
the demand for devices with embedded 3D sensing technology, according to Anand Joshi, a principal
analyst with technology research
firm Tractica LLC.
“Cameras have become really cheap
and are being integrated into a wide
range of devices,” Joshi says, noting
that the growth and availability of
computer vision technology and the
software to extract depth information
has enabled a large application development ecosystem to thrive, thereby
supporting even more innovations.
Another 3D imaging technique that
may support more advanced functionality is called stereopsis, or stereovision. This technology uses a sensor
SENSOR TECHNOLOGY IS de- signed to allow machines to interact with real-world in- puts, whether they are hu- mans interacting with their
smartphones, autonomous vehicles
navigating on a busy street, or robots
using sensors to aid in manufacturing.
Not surprisingly, three-dimensional
(3D) sensors, which allow a machine
to understand the size, shape, and distance of an object or objects within its
field of view, have attracted a lot of attention in recent months, thanks to
their inclusion on Apple’s most-ad-vanced (to date) smartphone, the
iPhone X, which uses a single camera
to measure distance.
Indeed, the TrueDepth system,
which replaces the fingerprint-based
TouchID system on the Apple handset, shines approximately 30,000 dots
outward onto the user’s face. Then,
an infrared (IR) camera captures the
image of the dots, which provides
depth information based on the density of the dots (closer objects display
a dot pattern that is spread out,
whereas objects that are farther away
create a denser pattern of dots. Altogether, the placement of these dots
creates a depth map with 3D data
that is used to supply the system
with the information it needs to
check for a facial identity match,
which then unlocks the device. The
key advantage to this single-camera
system and others like it is the relatively low cost of implementation.
For many consumers, their first
exposure to 3D sensing technology
came in 2010, in the form of Micro-
soft’s groundbreaking Kinect mo-
tion-sensing input device designed
for the Xbox gaming consoles and
Windows PCs. Utilizing a chipset
from Israeli developer PrimeSense
(which was since purchased by Apple
in November 2013), the 3D scanner
system called Light Coding incorpo-
rated an IR emitter and an IR depth
sensor. The emitter projected infra-
red light beams, and the depth sen-
sor read those IR beams that were re-
flected back to the sensor. The
reflected beams were converted into
depth information that allowed the
distance between an object and the
sensor to be measured. The result
was a gaming system that could accu-
rately track a player’s motion, so long
as they stayed within an approximate-
ly six-square-meter zone in front of
the Kinect bar.
In subsequent versions of the Xbox,
Microsoft replaced the PrimeSense
technology with its own time-of-flight
sensor technology, which features
wide-angle coverage and three times
3D Sensors Provide
Security, Better Games
A variety of techniques allow sensors to locate
and recognize objects in space.
Technology | DOI: 10.1145/3204449 Keith Kirkpatrick
The components in Apple’s iPhone X required for Face ID 3D-scanning technology to work.