popular i Tunes music store could only
be played on an iPod due to the company’s proprietary DRM.
Entertainment businesses say
they need DRM to prevent the theft
of products that represent their livelihood. In practice, however, DRM has
been a uniform failure when it comes
to preventing piracy. Those who are
engaged in large-scale, unauthorized
commercial duplication find DRM
“trivial to defeat,” says Jessica Litman,
a professor of law at the University of
Michigan. The people who don’t find
it trivial: ordinary consumers, who are
often frustrated to discover that their
purchases are restricted in unintuitive
and cumbersome ways.
In the music industry, at least,
change is underway. In 2007, Amazon
announced the creation of a digital
music store that offered DRM-free
songs, and in January 2009, Apple finalized a deal with music companies
to remove anti-copying restrictions
on the songs it sold through iTunes.
Since i Tunes is the world’s most popular digital music vendor—and the iPod
its most popular player—critics complained the deal would only further solidify Apple’s hold on the industry. Yet
because consumers can now switch to
a different music player without losing
the songs they’ve purchased, the prediction seems dubious.
“As long as the cost of switching
technologies is low, I don’t think Apple
will exert an undue influence on consumers,” says Edward Felten, a professor of computer science and public affairs at Princeton University.
What about piracy? Since DRM
never halted musical piracy in the first
place, experts say, there’s little reason
to believe its absence will have much
effect. In fact, piracy may well decrease
thanks to a tiered pricing scheme in
the Apple deal whereby older and less
popular songs are less expensive than
the latest hits. “The easier it is to buy
legitimate high-quality, high-value
products,” explains Felten, “the less of
a market there is for pirated versions.”
By way of illustration, he points to the
2008 release of Spore, a hotly anticipated game whose restrictive DRM system
not only prevented purchasers from
installing it on more than three computers, but surreptitiously installed
a separate program called SecuROM
DRm is being
“wielded as a
powerful tool”
against unapproved
technologies, says
aaron Perzanowski.
on their hard drives. Angry gamers responded by posting copies of the game
online, making Spore the most pirated
game on the Internet.
DRm and movies
Yet DRM is nowhere near dead outside
the music business. Hollywood, protected thus far from piracy by the large
file size of the average feature film, continues to employ it as movies become
available through illegal file-sharing
networks. Buy a movie on i Tunes, and
you’ll still face daunting restrictions
about the number and kind of devices
you can play it on. Buy a DVD, and you’ll
be unable to make a personal-use copy
to watch on your laptop or in the car.
DRM has also proven useful as a legal weapon. Kaleidescape, a company
whose digital “jukeboxes” organize
and store personal media collections,
was sued in 2004 by the DVD Content
Control Association, which licenses the
Content Scrambling System that protects most DVDs. (In 2007, a judge ruled
there was no breach of the license; the
case is still open on appeal.)
The Kaleidescape case is instructive,
experts say, since it shows that preventing piracy isn’t necessarily Hollywood’s
biggest concern. Entry-level Kaleidescape systems start at $10,000—
unlikely purchases for would-be copyright
infringers. “Instead, DRM is wielded as
a powerful tool to prevent the development and emergence of unapproved
technologies. In some instances, that
may overlap with some concern over infringement, but as the Kaleidescape example shows, it need not,” says Aaron
Perzanowski, a research fellow at the
Berkeley Center for Law & Technology.
Indeed, the real question typically
comes down to one of business mod-
els: Can companies preserve their current revenue structures through DRM
or in court, or must they find some other way of making money? For music,
the i Tunes model appears to be a viable
one, though questions still remain. For
movies, the path is less clear. What will
happen when DVDs become obsolete?
Will consumers take out subscriptions
to online movie services, or make discrete one-time purchases? “Nobody
knows what the marketplace of the future will look like,” says Litman. And
the wholesale copyright reform that
digital activists long for is years away.
One industry whose business model may soon be radically transformed
is publishing. Under the terms of a
recent settlement reached with the
Authors Guild (which sued Google
in 2005 to prevent the digitization
and online excerpting of copyrighted
books as part of its Book Search project), Google agreed to set up a book
rights registry to collect and distribute payments to authors and publishers. Much like the collection societies
that were established for musicians,
the registry would pay copyright holders whenever Internet users elected to
view or purchase a digital book; 63% of
the fee would go to authors and publishers, and 37% to Google.
If approved, the settlement would
be “striking in its scope and potential
future impact,” says Deirdre Mulligan, a professor of law at the University of California, Berkeley’s School of
Information. It is nonetheless highly
controversial. Some, like James Grim-melmann, a New York Law School
professor, believe it is a “universal win
compared with the status quo.” Others
are disappointed by what they see as
a missed opportunity to set a powerful court precedent for fair use in the
digital age, and the undeniable danger
of monopoly. “No other competitors
appear poised to undertake similar efforts and risk copyright legislation,”
says Perzanowski.
One thing, at least, is clear: It frees
the courts to consider other industries’
complaints as they slouch toward the
digital age.
Leah Hoffmann is a brooklyn, ny-based science and
technology writer.
© 2009 acm 0001-0782/09/0600 $10.00