Figure 1. By giving tangible (physical)
representation to digital information,
tangible user interfaces make information
directly graspable and manipulable through
haptic feedback. Intangible representation
(such as video projection) may complement
tangible representation, synchronizing
with it.
architectural buildings to configure
and control an underlying urban
simulation of shadow, light reflection, wind flow, and traffic congestion (see Figure 2). In addition to a
set of building models, Urp provides interactive tools for querying
and controlling the parameters of
the urban simulation, most
notably position and rotation control via the physical models. Also
included are a clock tool to change the position of
the sun, a material wand to change the building surface between bricks and glass (with light reflection),
a wind tool to change wind direction, and an
anemometer to measure wind speed.
The physical building
models in Urp cast digital
shadows onto the work-
bench surface (via video
projection) corresponding
to solar shadows at a partic-
ular time of day. This time,
representing the position of
the sun, can be controlled
by turning the physical
hands of a “clock tool,” like
the one in Figure 2. The
building models can be
moved and rotated, with
the angle of their corre-
sponding shadows trans-
formed depending on
position and time of day.
Moving the hands of the
clock tool can cause Urp to
simulate a day of shadow
movement among the
buildings. Urban planners
can identify and isolate
intershadowing problems
(shadows cast on adjacent
buildings) and reposition buildings to avoid areas that
are needlessly dark; alternatively, they can maximize
light among the buildings.
In Urp, the physical models of buildings are tangi-
The Tangible Media Group at the MIT Media
Laboratory moved from GUIs to tangible user interfaces (TUIs) in the mid-1990s. TUIs represented a
new way to embody Mark Weiser’s (former chief scientist at Xerox PARC) vision of ubiquitous computing by weaving digital
technology into the fabric of
the physical environment,
rendering the technology
invisible [ 9]. Rather than
make pixels melt into an
interface, TUIs use physical
forms that fit seamlessly into
a user’s physical environment. TUIs aim to take
advantage of these haptic-interaction skills, an
approach significantly different from GUIs. The key
TUI idea remains: give
physical form to digital
information [ 3], letting
serve as the representation
and controls for its digital
counterparts. TUIs make
digital information directly
manipulatable with our hands and perceptible
through our peripheral senses through its physical
embodiment (see Figure 1).
Figure 2. Urp and shadow
simulation. Physical building
models that cast digital
shadows and a clock tool to
control time of day (position
of the sun).
URP: FIRST-GENERATION TUI
To illustrate basic TUI concepts, I start with the
Urban Planning Workbench, or Urp (developed by
the Tangible Media Group in 1999), as an example
early TUI [ 8]. Urp uses scaled physical models of