CONTENTS
26
FOCUS
Q GAME DEVELOPMENT
November/December 2008
Volume 6 Number 7
2 November 2008 ACM QUEUE
10
Scaling in Games
and Virtual Worlds
Jim Waldo, Sun
Microsystems Laboratories
What does it take to
build scalable, distributed
systems whose goal is
maximum fun?
18
Better Scripts,
Better Games
Walker White,
Christoph Koch, Johannes
Gehrke, and Alan Demers,
Cornell University
How can scripting
languages be better tailored
to game development?
rants: feedback@acmqueue.com