CONTENTS
26
FOCUS
Q GAME DEVELOPMENT
November/December 2008 Volume 6 Number 7
2 November 2008 ACM QUEUE
10
Scaling in Games
and Virtual Worlds
Jim Waldo, Sun
Microsystems Laboratories
What does it take to
build scalable, distributed
systems whose goal is
maximum fun?
18
Better Scripts, Better Games Walker White, Christoph Koch, Johannes Gehrke, and Alan Demers, Cornell University How can scripting languages be better tailored to game development?
rants: feedback@acmqueue.com
References:
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