http://www.intel.com/research/platform/terascale/ TeraScale_whitepaper.pdf Microsoft DirectX SDK: http://msdn2.microsoft.com/en-us/library/aa139763.aspx Direct3D HLSL: http://msdn2.microsoft.com/en-us/library/bb509561.aspx Nvidia CUDA SDK: http://developer.nvidia.com/object/cuda.html AMD Firestream SDK: http://ati.amd.com/technology/streamcomputing/ stream-computing.pdf Microsoft Research’s Accelerator: http://research.microsoft.com/research/pubs/view. aspx?type=technical%20report&id=1040&0sr=a
http://research.microsoft.com/research/downloads/ Details/25e1bea3-142e-4694-bde5-f0d44f9d8709/Details. aspx
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CHAS. BOYD is a software architect at Microsoft. He joined the Direct3D team in 1995 and has contributed to releases since DirectX 3. During that time he has worked closely with hardware and software developers to drive the adoption of features such as programmable hardware shaders and float pixel processing into consumer graphics. Recently he has been investigating new processing architectures and applications for mass-market consumer systems. © 2008 ACM 1542-7730/08/0300 $5.00
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References:
http://www.rapidmind.net/index.php
http://msdn2.microsoft.com/en-us/library/aa139763.aspx
http://msdn2.microsoft.com/en-us/library/bb509561.aspx
http://developer.nvidia.com/object/cuda.html
http://www.acmqueue.com/forums
http://www.intel.com/research/platform/terascale/TeraScale_whitepaper.pdf
http://www.intel.com/research/platform/terascale/TeraScale_whitepaper.pdf
http://ati.amd.com/technology/streamcomputing/stream-computing.pdf
http://ati.amd.com/technology/streamcomputing/stream-computing.pdf
http://research.microsoft.com/research/pubs/view.aspx?type=technical%20report&id=1040&0sr=a
http://research.microsoft.com/research/pubs/view.aspx?type=technical%20report&id=1040&0sr=a
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