Individual
Individual
Goals
Goals
Means
Means
sales guy not much interested in
design.” Seven CEOs after Watson
and Noyes, design at IBM is still
well managed, but without the level
of conversation that took place
between those two, design is no longer a strategic advantage for IBM.
Reflecting:
Individual considers
possible goals.
Reflection
in action:
Individual
considers
possible means
while executing.
Manager Designer
Goals Goals
Manager Designer
Goals Goals
Means Means
Means Means
Controlling:
Manager tells
designer what to do
+ how to do it;
designer executes.
Mentoring:
Manager sets
goals but discusses
means with
designer.
as communications design. These
conversations are the essence of
product management and brand
management. This legacy is easy
to overlook. It’s easy to imagine a
special magic, and in a way it is a
special magic. Why else would it be
so rare?
What other magic did Steve Jobs
learn? He guarded Apple’s development process closely. Now that
he’s gone, I hope we will come to
understand his process better. That
would be a truly world-changing
legacy.
I’ve outlined three principles,
putting special emphasis on the
last:
• Whole systems thinking
• Deep, broad teams
• Design conversations
What have I missed?
Manager Designer Manager Designer
Goals Goals
Goals Goals
Means Means
Means Means
Delegating:
Manager sets goal
but leaves means
to the designer.
Collaborating:
Manager and
designer
set goals together.
• Figure 2. Six types of conversation.
though the change took much longer. The design management structure that Watson and Noyes put in
place served the company well for
many years. And even now, IBM has
a remarkable system for coordinating internal and external conversations between design resources. But
the design conversations are several
levels below the CEO, mainly within
Jon Iwata’s marketing organization.
One IBM insider remarked that the
last CEO, Sam Palmisano, “was a
Models of Design Conversations
A conversation between a CEO and
his or her design director may cover
many topics, but the conversations
take only a few forms (see Figure 2).
The possible forms are the same
for any manager-designer conversation. An individual may have a
conversation with himself or herself about goals (reflecting) or about
means (reflection in action). A
manager may control an employee,
directing what is done and how
it is done. This boot-camp style
may sometimes be appropriate for
“raw recruits” but is out of place in
senior management (controlling).
When necessary, a good manager
will mentor or teach an employee,
discussing possible means for
achieving a goal (mentoring). And
often a good manager will delegate
to a willing and able employee,
“merely” setting goals and leaving the employee free to choose a
means of achieving them (
delegating).
But only one form of conversation leads to a partnership, to deep
trust, and ultimately to innovation and a sustained period of
good design. Such conversations
are principally about goals—about
beliefs, about values, and about
quality (collaborating).
Steve Jobs learned to foster such
conversations. So did John Lasseter,
Eliot Noyes, and the others mentioned here. Their conversations
cover all aspects of design—not just
physical product design, but also
architecture, filmmaking, designing
for interaction and service, as well
ENDNOTES:
1. Isaacson, W. Steve Jobs. New York, Simon &
Schuster, 2011, 346.
2. Steve Jobs quoted in “Apple’s One-Dollar-a-Year Man.” Fortune (January 24, 2000); http://
money.cnn.com/magazines/fortune/fortune_
archive/2000/01/24/272277/ index.htm
3. Bruce, G. Eliot Noyes: A Pioneer of Design and
Architecture in the Age of Modernism. Phaidon, New
York, 2006.
4. Junginger, S. Design in the organization: Parts
and wholes. Design Research Journal, 2, 9 (2009),
Swedish Design Council (SVID), 23-29.
5. Freeze, K. and Chung, K-W. Design strategy at
Samsung: Becoming a top tier company. Design
Management Institute Case Study, DMI, Boston,
2008.
6. Stevens, R. Chris Bangle, former BM W designer,
bringing his deconstructivist ways to Samsung
devices? Endgadget (March 12, 2011); http://www.
engadget.com/2011/03/12/chris-bangle-former-
bmw-designer-bringing-his-deconstructivist/
ABOUT THE AUTHOR
Hugh Dubberly manages a con-
sultancy focused on making ser-
vices and software easier to use
through interaction design and
information design. In the past he
was vice president of design at
May + June 2012
DOI: 10.1145/2168931.2168948
© 2012 ACM 1072-5220/12/05 $10.00