FEATURE
From Plastic to Pixels:
In Search of Touch-Typing
Touchscreen Keyboards
Leah Findlater
University of Maryland, College Park | leahkf@umd.edu
Jacob O. Wobbrock
University of Washington | wobbrock@uw.edu
May + June 2012
interactions
Touchscreen devices have exploded
onto the commercial stage in the
past decade, most prolifically in
smartphones, but in other forms as
well, including tablets and interactive tabletops. While touchscreen
devices have enormous appeal, one
drawback is clear to anyone who has
entered more than a few characters
on one: Typing is slow, uncomfortable, and inaccurate, and it generally
pales in comparison to typing on
physical keyboards. A touchscreen’s
flat, glassy surface means that even
expert typists have to look down at
their fingers instead of feeling for
the home row keys to situate their
hands. Adding to the challenge:
Whereas physical keyboards offer
three input states—a finger can be
completely off a key, resting on but
not depressing a key, or depressing
a key—touchscreen keyboards offer
only the first and third of these
states. Without a separate signal for
pressure, touching is pressing, which
makes crafting usable and pleasing
touch-typing keyboards for touchscreens a significant challenge.
The upside is that touchscreens
also offer distinct advantages. First,
because touchscreen keyboards are
software based, they can support
customization and adaptation of
the keyboard in ways no physical
keyboard can. Imagine, for example,
you place your hands on an interac-
tive tabletop and see the keyboard
appear under your hands with the
keys laid out to fit your unique typ-
ing style. Maybe you like to keep
a comfortable amount of space
between your hands or you find it
difficult to reach the “Q” key with
your left pinky—no problem, the
keyboard will adjust. And being
made from code and pixels means
that personalized touchscreen key-
boards can follow you to whatever
devices you use.