Practice
Co-creating novel
experiences & technologies
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Theory
Abstracting concepts
and frameworks
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Studies
Understanding
experience “in the wild”
• Figure 3. Relating
practice, studies,
and theory in
artist-led research.
life in their final form. Not only has
this involved developing interfaces
and supporting technologies for the
participants, but it has also often
involved creating authoring and
orchestration tools for the artists.
A second role for HCI researchers
has been to study the participants’
experiences—and here we have
turned to ethnography to produce
“thick descriptions” of experience
from participants’ points of view—
as well as to focus on the artists’
rationale and the work required
to manage live performance from
behind the scenes.
Beyond feeding back into fur-
ther iterations of the experiences
and underlying technologies, these
studies have informed theoretical
work through a series of conceptual
frameworks that generalize key
aspects of performative interaction
for the wider HCI audience. Notable
examples include:
• informing discussions of the
potential benefits of ambiguity in
designing interfaces that provoke
reflection and interpretation [ 3];
This relationship between creating performances, studying them as
they tour, and then deriving broader
principles of interaction operates
as an iterative cycle, with these
activities feeding into one another
in various ways (Figure 3). In general
terms, we characterize the resulting research process as being “
artist led,” in that artists contribute
original and creative ideas for new
experiences that drive the process
forward, and “in the wild,” in the
sense that experiences are rapidly
and iteratively deployed to public
audiences and so can be studied
under realistic use. Indeed, many
of the projects lead to the somewhat unusual situation in which
participants pay the researchers to
take part by purchasing tickets.
Trajectories Through Mixed-Reality Performance
Our ultimate aim in the book is
to articulate a broader conceptual
framework for describing the core
of mixed-reality performance. This
is based on the idea that, in spite of
their apparent diversity, the essence
of the various performances that we
analyze can be expressed using the
common concept of trajectories. Our
goal is to provide researchers with
a sensitizing concept for grounding
their own studies in this field, as
May + June 2012