in Figure 4) to different users to use
for a week each. Besides the playful
discovery aspect that arises when
an interested user is confronted
with a consumption display, the
PowerSocket was used in creative
ways that we did not imagine in the
lab. One user reported that he used
the pulse visualization to check from
a distance if his cellphone was fully
charged. Despite their high value
in discovering such use cases, the
deployment of power-consumption
visualization prototypes is difficult.
In most countries, the manufactur-ing and installation of anything that
is connected to the electric network
is strictly regulated and restricted
to certified companies and engineers. Testbeds like the E.On 2016
House ( http://www.eon-uk.com/
about/ 2016house.aspx), a replica
of an 1930s English semi-detached
house, are rare and available to
only a small number of researchers.
Fortunately, chip manufacturers
like NXP have realized this problem
and provide easy-to-use wireless
solutions ( http://ics.nxp.com/sup-port/design/microcontrollers/smart.
metering/) that integrate well into
prototypes and do not require any
handling of high-voltage equipment.
With a network of outlet-based
metering systems, we can also envision all sorts of interesting applications. An integration to social
networks could encourage people to
challenge their friends to consume
less. Smart homes could also challenge their inhabitants to undercut
their own consumption or that of
their neighbors. Families could
discuss who consumes most and
if the consumption was necessary.
As reported in Laschke et al. [ 9],
this can be a strong motivation for
behavioral change.
Another factor that should be
considered is the power consumption of the display itself. With no
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load attached, our prototype consumes about 0.7 W, which can be
reduced drastically when using
dedicated hardware. Nevertheless,
the comparison between consumed
and saved power is a crucial factor
for the credibility of such projects.
Indeed, one minute of hair-dryer
usage is approximately equivalent
to a cellphone charger plugged in
without load for a whole week. This
is something most people will never
have thought about. From the literature and the feedback we received
during this project, most people
start this kind of reflection when
they are given a tool that helps them
understand power consumption.
Once at the maintenance stage [ 10],
the visualization could be turned off
and reenabled only if some sensory
systems detected that the average
consumption had increased. We
should clearly address the problem
of consumption in our displays, but
in the end, what we want to achieve
is a change in lifestyle. Our displays
may add some minimal consumption, but this is offset by increased
awareness and reflection. Once
this process has begun, we strongly
believe it should not be limited to
power consumption, but should also
apply to water or gas consumption
and other areas of everyday life,
resulting in reduced overall energy
consumption and a more environmentally sustainable lifestyle.
Acknowledgements
We would like to thank our student
Wolfgang Kluth for the creation of this
wonderful prototype. This work was
funded in part by the German B-IT
Foundation.
January + February 2012
EndnotEs:
1. Pierce, J., Schiano, D.J., and Paulos, E. Home,
habits, and energy: Examining domestic interac-tions and energy consumption. CHI ‘10: Proc.of the
28th International Conference on Human Factors in
Computing Systems. aCM, new york, 2010, 1985-
1994.
About thE Authors
Florian Heller is a Ph. D. student in
the Media Computing Group at
r W TH aachen University and just
completed a scholarship at the
b-I T research School. His
research focuses on physical
interaction modalities and embedded devices. For
more information and an overview of other projects,
please visit http://hci.rwth-aachen.de/heller.
Jan borchers is full professor of
computer science and head of the
Media Computing Group at r W TH
aachen University. His research
group explores the field of human-
computer interaction, with a particu-
lar focus on new post-desktop user
interfaces for smart environments; ubiquitous, wear-
able, and physical computing; interactive exhibits; and
time-based media such as audio and video. He can
be found online at http://hci.rwth-aachen.de/borchers.
DOI:
10.1145/2065327.2065332
© 2012 aCM 1072-5220/12/01 $10.00