all [ 2], while other people are more
susceptible to some strategies than
to others [ 6]. Explorations of this
heterogeneity—revealed through
people’s responses when repeatedly
exposed to multiple strategies—all
show a similar picture: Any influence strategy, such as authority or
consensus, increases compliance
on average. But for some people, a
particular strategy leads to lower
compliance. These people do not
respond aversely to every strategy.
For example, like Joey, some people
who respond negatively to authority
respond positively to consensus.
an explanation of why a particular
book was recommended.
Since persuasion profiles can be
used across multiple contexts and
without an individual’s knowledge,
they sound scary and perhaps
unethical. We contend they will be
one of the marketing currencies of
the future. Persuasion profiles can
be created, used, shared, and sold
[ 1]. And for Joey, for now, it was for
the better.
Joey can’t sleep—he’s too excited
about going to school tomorrow wear-
ing the new jeans his dad bought him.
He’s lost 15 pounds over the last few
near future, how should we respond
to it as technology designers, as
individuals, and as a society? That
is, how can we imagine the effects
of widespread persuasion profiling?
The Envisioning Cards [ 4], a set of
prompts that help a design team
anticipate the ethical implications
of new technologies, can help spark
our moral imagination.
The cards fall into four major
categories. Stakeholders cards help
designers consider effects for
intended users, unintended users,
and non-users. Time cards suggest
long-term perspectives on technol-
Joey had no clue that the SNS
collected this type of information,
nor was he aware of the use or
effectiveness of influence strategies.
This, too, makes the persuasion
profile distinct from the kinds of
online profiles with which we are
already familiar. Even if we don’t
understand exactly how it works,
we know that Amazon.com profiles
our book preferences because we
see that its recommendations relate
to our past purchases. This profiling
is disclosed and somewhat transparent. We can even click to get
months—earning many thumbs-up
along the way from his new friends
online. He goes down to the kitchen to
get a glass of water. On the stairs, he
overhears his parents talking—maybe
about him. “Such a miracle”... “never
would have done anything on his
own”...“good thing I found out”.... Found
out what? Suddenly worried, Joey listens a bit more and then quietly heads
back upstairs.
Envisioning Futures
Given the possibility of persuasion
profiling emerging now and in the
ogy use. Values cards help designers
envision impacts of the technology
on values, such as privacy, inclusiv-
ity, self-efficacy, and trust. Finally,
cards focused on pervasiveness
support imagining the technol-
ogy’s potential effects outside the
context for which it was originally
designed. Each card suggests an
activity or poses a question. For
example, the Value Tension card
states, “Value tensions occur when
supporting one value challenges
another value. They can occur
within a single individual (honesty
September + October 2011