On Heritage aims to offer and promote a rich discussion at the intersection of art,
performance, and culture that expands the boundaries of HCI while broadening our
understanding of how things of the past come to matter in the present.
Elisa Giaccardi, Editor
An Internet of Things
That Do Not Exist
Chris Speed
Edinburgh School of architecture and Landscape architecture | c.speed@eca.ac.uk
find correlations between owners
and applications. In a world that has
relied upon a linear chain of supply
and demand between manufacturer
and consumer via high street shops,
the Internet of Things has the potential to transform how we will treat
objects, care about their origin, and
use them to find other objects.
Everything will be searchable
and findable, and, subsequently, the
shopping experience may never be
the same. The concept of throwing
away objects may become a thing
of the past as other people find new
uses for old things.
May + June 2011
interactions
What are the implications of our
relationship with physical artifacts
as the technical and cultural phenomenon known as the Internet
of Things begins to emerge? The
term, coined in 1999, is attributed to the Auto-ID research
group at MIT and was explored
in depth by the International
Telecommunication Union in
a published report bearing the
same name at the United Nations
Internet summit in 2005. The term
refers to the shift that is anticipated as society moves to a ubiquitous form of computing in which
every device is on and connected
in some way to the Internet [ 1].
The implications for the Internet
of Things upon production and consumption are tremendous and will
transform the ways in which people
shop, store, and share products. The
analog bar code that has for so long
been a dumb, encrypted reference
to a shop’s inventory system will
be superseded by an open platform
in which every object manufactured will be trackable from cradle
to grave—from manufacturer to
distributor, to potentially every
single person who comes into contact with it following its purchase.
Furthermore, every object that
comes close to another object and is
within range of a reader could also
be logged on a database and used to
Spimes
In his text Shaping Things, Bruce
Sterling introduced the term “spime”
to describe an object that was more
digital than actual:
“Spimes are manufactured objects
whose informational support is so over-
whelmingly extensive and rich that they
are regarded as material instantiations of
an immaterial system. Spimes begin and
end as data. They’re virtual objects first
and actual objects second” [ 2]
A mash-up of the words “space”
and “time,” spimes are objects that
are in contact with the Internet
all the time, constantly telling the
world where they are and what time
they are there, as though they are
new coordinates that will define how
we map reality. I describe them as
new because they synthesize loca-
tive, temporal, logistical, and social
data, unlike traditional forms of sci-
entific measurement that have tend-
ed to concentrate on one aspect of
the world: maps/space, clocks/time,
thermometers/temperature, etc.
Things That Are
Actually in the World
Much of what has so far been
hypothesized and funded for an