sional designers. Their goal is not
to design the work but to do the
work. Furthermore, design thinking cannot be explained such that
people can then be ready to practice
design; practicing design differs
from the theoretical understanding of what design is. Learning
design thinking therefore requires
actual participation in designing
in which experts can “coach, not
teach, learners,” to use Schön’s
phrase. On one hand, design thinking is a general skill that everybody possesses—many people
can write coherent, well-crafted
prose, cook a creative new dish,
or arrange a living room nicely.
Yet not everyone can learn to
become a competent designer.
Technologies play a crucial role
in this learning, although, as we’ve
emphasized, technologies are only
a means, not an end. We therefore
need to broaden the role of technology. Technology can be a tool for
learning design thinking and facilitating cultural change. This is one
area in which we see HCI as offering a somewhat limited purview.
As an outgrowth of engineering,
HCI tends to treat technologies as
an end. In the case we presented
earlier, members of the organization acquired design thinking experientially, initially by working with
the practitioner and designing with
simple intranet tools. Gradually,
they started proposing new tools
and new ways to organize the
work. Instead of designing abstractions such as roles, communication
paths, and strategies, they designed
tangible artifacts. We believe this
played an important role in helping
them acquire design thinking.
Therefore, to help acquire design
thinking, as practitioners we need
to constantly challenge people’s
assumptions. In this relationship,
we are always conscious about
our relationship with the client.
We do not take our relationship
with them for granted and instead
try to design the relationship as
part of our project. Inherently
we become part of the situa-
tion that we seek to change.
nizational frame, taking into fuller
account how organizations actually change (e.g., cultural change
and power relations), and one
that still emphasizes the valuable
roles of technology, communication, and coordination. Just as HCI
was highly successful in its goal
of improving the relationship of
a user to a computer by integrating multiple disciplines, this new
research will also require many
disciplines. Social scientists have
a larger role to play here, one
that’s much more important than
finding ways to make technology
more useful: We also need to better understand the broader role of
technology and its design. We need
to understand not only usability
and the usefulness of a technology for a certain work practice,
but also the interactions the technology affords in transforming
human conditions and learning.
Research Agenda
While practitioners like us can
talk about many folk theories as
to how to help clients transform
their organizations, we feel that
more grounded theories to guide
us in practice are needed. There
is a lack of existing theories that
could guide us through the clients’
learning process. It is not clear in
what process clients acquire such
skills as design thinking while
they initially have no idea and
become defensive. Furthermore,
while theories emphasize the
political nature of organizational change, little guidance is
available as to what specifically
practitioners can do. We require
theoretical insights more substantive than participatory design
methods, such as future workshops, card sorting, and games.
For this reason we would like to
call for research that is sensitive
to the issues practitioners really
face. We propose a research agenda
that incorporates a broader orga-
End notEs
[ 1] Schön, D. A. The Reflective Practitioner: How
Professionals Think in Action. Basic Books, New
York, 1983.
[ 2] Cross, N. Designerly Ways of Knowing. Springer,
London, 2006.
[ 3] Lawson, B. How Designers Think: The Design
Process Demystified. 4th ed. Elsevier, Oxford, UK:,
2006.
[ 4] Buchanan, R. Rhetoric, jumanism, and design.
In R. Buchanan and V. Margolin, eds., Discovering
Design: Exploration in Design Studies. The University
of Chicago Press, Chicago, 1995.
About thE Authors
Barton Friedland is managing
partner of Luminous Group
Consulting LLC. He is a veteran of
Apple and NeX T, and was director
of engineering for Spoken
Yutaka Yamauchi is a senior lecturer at Kyoto University’s
Graduate School of Management.
His ethnographic studies of tech-nology-rich workplaces include IS
design, troubleshooting complex
technologies, and product design.
March + April 2011
Doi: 10.1145/1925820.1925835
© 2011 ACM 1072-5220/11/0300 $10.00