One of the most fascinating concepts I’ve encountered in the social
media space is object-centered sociality. Jyri Engestrom, a serial social
media entrepreneur, invoked this
concept in a blog post contrasting
the levels of fun that users might
experience on LinkedIn versus Flickr
[ 4]. The main difference, he contended (back in 2005, when LinkedIn
didn’t even allow user photos), was
that Flickr photos constituted social
objects—entities that served as
anchors for conversations—whereas
LinkedIn was, at the time, mostly
about people and links. While gossiping about people is a common
social practice, the professional
orientation of LinkedIn was not conducive to gossip… or to much socializing at all.
Social media has evolved to
encompass many other types of
social objects—videos, music,
events, television shows, restaurants, wines, and even credit
card transactions. LinkedIn has
also evolved, and now supports
several types of social objects,
including slide presentations,
events, tweets, and links (which,
in turn, support a broad variety
of other social-object types).
Object-centered sociality, as
initially outlined by sociologist
Karin Knorr-Cetina, has two basic
manifestations [ 5]. One is the idea
of socializing about objects, which
is the aspect elaborated and popu-
larized by Engestrom and others.
The other, which has received far
less attention in the social media
space, is socializing with objects,
i.e., establishing a social relationship
with an object.
media platforms are now supporting
users’ associations with places, e.g.,
Facebook, Twitter and Yelp.
Recent announcements and
speculation regarding the increasing
incorporation of near-field commu-
nications (NFC) support in mobile
phones suggests there will be more
mechanisms and modes for making
connections between the physical
and digital worlds [ 6]. However, these
technological connections may come
at the cost of interpersonal connec-
tions. Comedian Stephen Colbert
recently observed that “nothing
brings people together like ignoring
each other to stare at their phones.”
Hybrid social media holds the
promise of connecting people more
easily and/or effectively with the
people, places, and things around
them in physical spaces. Of course,
building bridges from the online to
the offline may also leave people
more physically vulnerable to
unfriendly advances.
Hybrid Social Media
Foursquare, mentioned above, is
one of the more popular social
media applications that bridge the
gap between online and offline.
Users check in with their GPS-enabled phones when they are in
or near a point of interest in the
physical world, such as a coffee
shop or pub. There are a number
of other place-based social media
applications—Gowalla, Whrrl, and
Loopt—and many existing social
Privacy-Benefit Trade-offs
Privacy has been a significant
concern for many researchers and
practitioners in the HCI community, and a mounting concern for
some who are active in the social
media space. In the past, many HCI
studies have elicited responses to
proposed software features and
settings that involve privacy by
prompting users with hypothetical scenarios. Given the scale and
scope—especially when network
effects are considered—of many
social media applications—
especially when their publicly available
application programming interfaces
March + April 2011