• Figure 8: The media player interprets a non-digital device as
a pointer.
preview that can be played and
paused, detailed title, authors,
description, and release date. The
text is small but quite readable at
this close distance. (d) When Till
moves away from the screen to sit
on the couch, his currently selected
video expands to play in full screen
view. Playback is resumed where
Till left off; otherwise it starts
from the beginning. While Till’s
distance from the screen is similar
in (a) and (d), the system tells them
apart because (a) is associated with
a fixed feature of the space (the
entrance threshold), while (d) is
associated with a semi-fixed feature (the couch).
Non-digital device to surface. Till
tires of this video and decides to
select a second video from the
collection. He pulls out his cell
phone and points it toward the
surface (see Figure 8). The system
recognizes it as a pointer directed
at the surface, based upon the
phone’s distance from the person
and its orientation to the surface.
The surface shrinks the running
video somewhat to show a row of
preview videos at its bottom. A
visual pointer on the screen provides feedback of the exact pointing position of Till’s phone relative
to the screen. Till then selects the
desired videos by flicking the hand
downward, and the video starts
playing. Alternately, Till could have
used another pointing object (such
as a non-digital pen) to do the
same interaction.
The surface reacts to people’s atten-
tion. Figure 9 shows the various
ways in which the media player
reacts to inattention. (a) Till turns
away from the screen to read a
magazine. After a few moments, the
system interprets this new orienta-
tion as a lack of attention and auto-
matically pauses the video. When
Till turns to look back at the screen,
playback resumes. (b) Till receives
a phone call; he answers. The sys-
tem recognizes the proximity and
orientation of the cell phone to Till
as a call and pauses the video. It
resumes playback after he finishes
the call and puts the phone in his
pocket. (c) If Till and another person
are facing each other for a while,
the system recognizes this as a con-
versation and also pauses.