the impact was suddenly phenomenal. As I recall, everybody
talked about it, and at least 10
separate people shared the video
link with me. Research strategies
were reformulated, future scenarios rewritten, and whole new
families of commercial products
were developed and released in
record time. Today it’s difficult
to believe that the idea of multitouch smartphones was more or
less unknown only five years ago.
At press time, Han’s 2005 paper
has been downloaded almost
12,000 times from the ACM Digital
Library, and it is cited 500 times,
according to Google Scholar. These
are very strong numbers for a
five-year-old scientific paper. The
TED2006 demo video, on the other
hand, has been viewed nearly
350,000 times on YouTube alone (it
is also available on ted.com and
other servers).
What the multitouch case suggests is that video can play an
important role in the communication of experiential knowledge
within our field. Interaction
techniques, the temporal dynamics of interaction, multimodal
interfaces, and complex real-world
use contexts are a few examples
of research fields where text plus
a few images does not do full justice to the knowledge constructed
in the research process. This is,
unsurprisingly, better understood
in the communities of design
research and artistic research,
where there is a lively and ongoing discussion on different ways to
incorporate the artifacts as parts
of knowledge contributions.
But hang on: Didn’t I communicate (or try to communicate)
the experience of the giant insect
vehicle at Burning Man in my
second paragraph, using text plus
an image? No, not really. I verbal-
• Image 1. One
of the numerous
vehicles roaming the
desert at the recent
Burning Man festival.
Still from a video by
Mads Høbye.
• Image 2. Jeff Han
demonstrates his
multitouch screen at
TED2006. Still from
video freely
available at http://
www.ted.com/talks/
jeff_han_demos_his_
breakthrough_touch-
screen.html
interactions