Figure 4a
Figure 4b
tage registers. What is most interesting is how “Tales of Things” seeks
new ways for people to participate
in the social production of heritage
value and significance. This translates into exploring how emerging
technologies can be brought to bear
on our encounters with artifacts and
places, and on the socially produced
meanings we ascribe to them. This
strand of work is bringing to HCI
subversive forms of art and performance, and strengthening HCI discourse and practice around issues of
social action and sustainability.
Social Media
Social media is enabling more
participatory ways of interacting
around heritage objects and con-
cerns, creating “infrastructures” of
communication and interaction that
themselves act as places of cultural
production. Grounded in forms of
communication that engage a wide
variety of human experiences,
social media supports forms of col-
lection, curation, and meaning mak-
ing that help explain and capture
our own lived experiences and leave
a legacy for the future. There are
at least three areas in which social
media is having an impact on how
we make sense of the things we
value, on how we tell stories, and
how we connect and reconnect with
things past. There are many ways
in which designers can get involved
with this emerging area of inter-
disciplinary investigation. Here are
three that have been on my mind:
January + February 2011