[ 5] These directions
collectively suggest
clear concerns over
the ethical treatment of
content over time and
across owners; very
recently, HCI research-ers have begun to
articulate the imperative
to approach the design
of information systems
with multiple life spans
in mind. For example,
see Friedman, B. and
Nathan, L. “Multi-Lifespan Information
System Design: A
Research Initiative for
the HCI Community,”
2243–2246 In Proc. of
CHI ’ 10. New York: ACM
Press, 2010.
September + October 2010
Designing to Support
Rituals of Letting Go
Maintaining ownership of possessions left behind by departed
loved ones was a clear way in
which legacies persisted in the
present. However, we observed
several cases in which letting
go of key inherited materials
played highly significant roles
for people in terms of honoring
the departed and putting core
aspects of relationships with
them to rest. These rituals took
on diverse forms, both physical and digital. A particularly
compelling example centered on
a statue sculpted by a participant’s late wife. While inside the
widower’s home, it showed significant signs of weathering and
decomposition. He described the
degraded nature of the statue
as resulting from his choice to
move it outside, where it would
begin to fade away, eventually
finding “its final resting place.”
It was clear that his choice to
slowly let this possession go
meaningfully reflected the shifting nature of his relationship
with his departed wife.
We also encountered many
instances of people retaining
archives of emails or text messages received prior to a loved
one’s passing, which highlighted
both momentous and mundane
experience with the departed;
in several cases they were incorporated into rituals of remembrance and letting go. For example, one participant described
being in possession of several
hundred email messages from
his wife, which had been down-loaded locally onto his desktop.
He described reflecting on the
emails from time to time, and
eventually beginning to delete
the messages as a way of honor-
ing his wife by moving on with
his own life. However, in contrast
to the nuanced form of transition
illustrated in the decaying statue,
the digital afforded only a crude
binary representation—existence
or deletion.
In contrast to the increasing
movement to archive all information we produce or interact
with, these instances suggest
opportunities for designing
interactions with digital content
aimed at supporting elegant
forms of interment. Whether
through the gradual decay or
growth of tangible patina, the
physical realm appeared to support more expressive ways in
which rituals of “putting to rest”
were recognized and enacted.
This brings up several interesting questions and opportunities
for interaction designers. How
might the passage of time be represented in ritualized archives
of digital objects? How would we
design for experiences of deletion over time? What qualities
and attributes might support
interactions with decaying digital
objects? And how could increasingly fleeting interactions with
these kinds of digital materials
better support rituals of remembrance and tribute?
value over time, and how file
formats and data structures will
be preserved to support enduring legacies [ 5]. We highlighted a
few of what will be many emerging opportunities for interaction
designers to develop new ways in
which digital materials signifying
our most meaningful social relationships might persist, evolve—
and perhaps fade away—
alongside us, now and into the future.
AbOut the AuthOrs
William Odom is a Ph.D.
student in the Human-
Computer Interaction
Institute at Carnegie Mellon
Richard Banks is a senior
interaction designer at
Microsoft Research in
Cambridge, UK. A gradu-
ate of the Royal College of
interactions
Art in London, Banks spent
a decade working on the interface design
of a broad set of Microsoft’s products
before joining the research division in 2006.
Since then he has collaborated closely with
Richard Harper and Abigail Sellen in the
Socio-Digital Systems group, developing a
wide variety of insights and solutions sur-rounding technology use in the home.
Conclusion
As we continue to accumulate
rich archives of digital possessions reflective of our lives and
our loved ones, the interaction
design community must begin
to ask what will become of these
collections in the future. This
brings up issues regarding the
forms in which sentimental digital possessions could be made
more present in our everyday
lives, the design choices that
might lead to their acquiring new
David Kirk is a lecturer of
HCI in the Mixed Reality
Lab at the University of
Nottingham. A psychologist
by background, he has
researched user practices
of archiving and storage of both digital and
physical artifacts in the home, in particular
the social practices surrounding photos. He
is currently extending this research to
explore the design, ethics, and human val-
ues of “technology heirlooms” designed to
outlive their owners that become imbued
with sentiment and reminiscent value.
DOi: 10.1145/1836216.1836224
© 2010 ACM 1072-5220/10/0900 $10.00