principles upon which to build. To your early point,
we are teaching the right things, but to the wrong
people. We need to actively shift from emphasizing
and supporting traditional K- 12 education focused
on science and technology, to emphasize an education that embraces design—or, as Richard Buchanan
describes it, the new liberal art of technological
culture. This isn’t a business issue. It’s a much more
fundamental issue of our societal priorities.
Richard: You’ve scoffed at much of what is happening with design thinking in the world of business during several of our café conversations, and
I understand your skepticism. But while lasting
interventions in business can take a lot of time
and effort, you can teach an old dog new tricks.
Examples are referenced in this issue by Chris
Pacione, and Roger Martin and Jennifer Reil even
provide guidance to overcome some of the business
obstacles that thwart design-based, breakthrough
innovations. I certainly agree on the need for
policy and education changes in the U.S. and many
other places. Pacione also agrees and emphasizes
the difficulty in achieving such change, as well as
change in business. But note he includes computer
scientists among the design-literate (see Figure 2
in his article); NSF funding and STEM education
aren’t necessarily solely promotions of linear and
logical thinking. Design thinking happens within
significant segments of those fields more often
than the many recent discussions on the topic
might lead one to believe.
Jon: I see only one major program funded by
NSF—creativeIT—specifically dedicated to design
and design thinking. But my larger point isn’t about
funding or research; it’s that the adoption of design
in business is one of many potential applications of
design and design thinking, but it’s potentially the
least relevant and appropriate, given the deep ties
between design activities and culture. I’m not sure
that methods of abductive reasoning can ever really
achieve their potential in an environment entirely
focused on short-term profitability. I’m speaking of
and proposing a larger change, one that requires an
acknowledgement that design is bigger than business and can exist without the corporation.
Human-
Computer
Interaction
Institute
Carnegie
Mellon
University Faculty Position in Design Research and Human
Computer Interaction
Our world-class interdisciplinary
Human-Computer Interaction Institute
at Carnegie Mellon University expects
to fill a tenure-track faculty position,
starting August 2010. We are especially
interested in an extraordinary faculty
member who will advance our interdisciplinary research in design dimensions of
human computer interaction.
Applicants should have the terminal
degree in a discipline such as (but not
limited to) design, architecture, computer science, psychology, HCI, cognitive science, or anthropology. We seek
an outstanding educator and researcher
who designs systems and who also
implements systems and/or performs
rigorous empirical laboratory or qualitative field studies. The candidate must be
able to significantly advance research
and theory in design and HCI. We will
consider both junior and senior candidates. For more departmental information see www.hcii.cmu.edu.
Review of faculty applications will begin
November 1, 2009, and will be accepted
through January 1, 2010, or up until the
position has been filled. Your application should include your CV, a statement
of your research and teaching interests,
pointers to a portfolio, 1-3 representative papers, and the names, positions,
and email addresses of three or more
individuals who may be asked to provide
letters of reference. All applications
should indicate citizenship and, in the
case of non-US citizens, describe your
current visa status.
Please send your application to
Faculty Search Committee at
hcii_facultysearch@cs.cmu.edu.
Carnegie Mellon is an affirmative action/
equal opportunity employer and we invite
and encourage applications from women
and minorities.
March + April 2010
DOI: 10.1145/1699775.1699794
© 2010 ACM 1072-5220/10/0300 $10.00