Technology First, Needs Last:
The Research-Product Gulf
Donald A. Norman
Nielsen Norman Group, Northwestern University, KAIST Industrial Design | don@jnd.org
[ 1] Nye, D. E.
Technology Matters:
Questions to Live With.
Cambridge, MA: MIT
Press, 2006.
March + April 2010
interactions
“Necessity is often not the mother of
invention. In many cases, it surely
has been just the opposite. When
humans possess a tool, they excel
at finding new uses for it. The tool
often exists before the problem to be
solved” [ 1].
I’ve come to a disconcerting
conclusion: Design research is
great when it comes to improving existing product categories,
but essentially useless when
it comes to breakthroughs. I
reached this conclusion through
examining a range of product
innovations, most especially
looking at those major conceptual breakthroughs that have had a
huge impact upon society as well
as the more common, mundane,
small, continual improvements.
Call one a conceptual breakthrough, the other incremental.
Although we would prefer to
believe conceptual breakthroughs occur because of a
detailed consideration of human
needs, especially fundamental
but unspoken hidden needs so
beloved by the design research
community, the fact is it simply
doesn’t happen.
New conceptual break-
throughs are invariably driven
by the development of new tech-
nologies. The new technologies,
in turn, inspire technologists to
invent things. Why the inven-
tion? Sometimes because the
inventors themselves dream
of having the capabilities, but
many times simply because they
can build them. In other words,
grand conceptual inventions
happen because technology has
finally made them possible. Do
people need them? That ques-
tion is answered over the next
several decades as technology
moves from technical demon-
stration, to product, to failure,
or perhaps to slow acceptance
in the commercial world where
slowly, after considerable time,
the products and applications
jointly evolve, and slowly the
need develops.