Old School, New School:
Teaching Interaction Design
in Manhattan
Alex Wright
The New York Times | alex@agwright.com
September + October 2009
interactions
New York City has long ranked as one of the world’s
design capitals, but the city’s interaction design
community has been slow to find its feet here.
Historically, user interface designers first flourished
in the cubicle farms of the Bay Area, while many
industrial designers plied their trade in the product
foundries of the Midwest. Meanwhile, Manhattan
designers traditionally worked in the city’s dominant
media and advertising industries, with their inevitable bias toward print and motion graphics.
As many agencies and in-house Web teams find
themselves tackling increasingly complex websites
and applications, designers and their employers
are starting to recognize the need for more formal
training in the principles of interaction design. So it
should come as no surprise that New York’s design
schools are tailoring their curricula in response to
the shifting demands of the market.
This fall, the School of Visual Arts (SVA) will
open the doors on its MFA in interaction design,
the first program of its kind in New York and one
of the first in the country. Elsewhere around the
city, aspiring digital designers can also find a growing range of programs with an interaction design
component, including N YU’s vaunted Interactive
Telecommunications Program (ITP), the Parsons
Communication Design and Technology Program,
and a new dual master’s degree program in digital
arts and library science at Pratt Institute.
The rising popularity of these programs suggests
that interaction design is gaining professional credibility in the New York City’s design community,
but their differing approaches also raise useful
questions about the role of formal education for
interaction designers. What subjects should be
taught? What is the right mix of “hard” and “soft”
skills? And perhaps most important, where is the
right balance between professional training and
creative freedom? While each of these programs
tries to juggle these sometimes conflicting priorities, each has a particular educational philosophy
that shapes its approach.
The new SVA program tilts toward an applied
model of education. Founded by designer and
author Steven Heller, the program has been taking shape for the past year under the guidance of
incoming program chair Liz Danzico. “The idea
came because I felt there was a gap between print
and Web design and designers,” says Heller. “I knew
that the paradigms of print would not translate
verbatim to interaction, but I wanted to have some
kind of level field to start. “
In a first step befitting a program founded
on user-centered principles, Heller and Danzico
started by interviewing the school’s prospective
“users”: creative directors, principals, recruiters and
other user experience professionals likely to hire
SVA graduates. For Heller, the interviews helped
him understand the cultural divide between visual
designers and interaction designers. “Frankly, the
biggest surprise was how little graphic design was
even considered in the hiring of interaction ‘
people,’” he says. “I learned that it is important to build
consciousness for a new kind of design process and
aesthetic.”
In an effort to bridge that gap, the SVA curriculum tries to give students a grounding in design
fundamentals, while helping them cultivate the
soft skills so often required in the modern workplace: strategic thinking, entrepreneurship, ethics,
and communicating with clients. “Designers need
to be rhetoricians, able to articulate the value
of their work,” says Danzico. They must also be
“improvisers” who can work with emerging paradigms like gesture, physical computing, and other
still-emerging forms.