Systems Thinking: A Product
Is More Than the Product
Donald A. Norman
Nielsen Norman Group and Northwestern University | norman@nngroup.com
September + October 2009
interactions
A product is actually a service.
Although the designer, manufacturer, distributer, and seller
may think it is a product, to the
buyer, it offers a valuable service. The easiest example is the
ATM, or as many people think
of it, a cash dispenser. To the
company that manufactures it
as well as to the bank that purchases it, the ATM is a product.
But to the customer, the ATM
provides a service. In similar
fashion, although a camera is
thought of as a product, its real
value is the service it offers
to its owner: Cameras provide
memories. Similarly, music
players provide a service: the
enjoyment of listening; whereas
cell phones offer communication, interaction, and other
pleasures.
In reality a product is all
about the experience. It is about
discovery, purchase, anticipation, opening the package, the
very first usage. It is also about
continued usage, learning, the
need for assistance, updating,
maintenance, supplies, and
eventual renewal in the form
of disposal or exchange. Most
companies treat every stage as
a different process, done by a
different division of the company: R&D, manufacturing,
packaging, sales, and then as a
necessary afterthought, service.
As a result there is seldom any
coherence. Instead, there are
contradictions. If you think of
the product as a service, then
the separate parts make no
sense—the point of a product
is to offer great experiences to
its owner, which means that it
offers a service. And that experience, that service, is the result
of the coherence of the parts.
The real value of a product consists of far more than the product’s components.
A successful product or service has to navigate a complex
terrain of hurdles, constraints,
technologies, and opportunities.
There are myriad market forces,
fundamental needs, competitive
strategies, core competencies,
and market adoption forces.
And the product must deliver
its promises, not only functioning well, but also providing
pleasure in the interaction. This
list only scratches the surface.
I have deliberately left out
numerous critical issues that
determine a product’s viability
and I am certain to have unwittingly left out even more.
How to negotiate this thicket
of issues is the subject of many
books and specialized seminars. Not all companies manage, and even those that do
face occasional failures. To me,
however, the most important
aspect for the delivery of a
cohesive experience is systems
thinking. It is amazing how
few companies understand and
practice this. Let me give some
examples.
There are many great digital cameras available today.
Most are attractive and take
good pictures; some are even
relatively easy to use. But many
camera companies wrongly
believe that the product is
all there is to the camera.
The product is more than the
product. I have seen the initial enthusiasm for wonderful
cameras destroyed because of
the many hurdles to first use.
Beautiful cameras are packaged
in nondescript, hermetically
sealed boxes. Opening the box
for the first time is an operation fit for a hammer and saw
(sometimes literally), with
occasional damage to one’s
body or the product in the process. The manual for one of my
digital appliances still bears
bloodstains. And even when
the product is finally extracted
from the box—with its intimidating installation discs, legal
warnings, and manuals—it
cannot be used until a lengthy
battery-charging procedure is
complete. The initial excitement
falls prey to lengthy, complex
manuals in umpteen languages,
which start not with a joyful
opening statement, but with
lengthy legal warnings about
dangers and misuse. Amazing
negligence lurks in the hearts of
companies.