with fame beyond the website.
BodySpace invites popular members to professional photo shoots
with the intention of being
featured in bodybuilding magazines like Flex or Iron Man to promote the website. This means
that not only hard work in the
gym but also self-promotion on
BodySpace can lead to fame and
strengthened commitment.
The flipside of success and
popularity on BodySpace is that
people predominantly present
themselves in positive ways and
leave out the negative accounts
of sacrifice. It is easy to find
competition success stories.
People share accounts of defeats
or injuries to a lesser degree on
BodySpace, and it is virtually
impossible to find a blog entry
in which someone admits withdrawing halfway through the
preparation for a competition.
that encompass both aspects
of the duality also facilitates
a theater where devotion and
sacrifices are displayed and
appreciated. Addressing these
challenges with a holistic view
is crucial, because technologies
and leidenschaften shape each
other and affect fundamental
aspects of being human: how we
spend our time and energy, how
we feel about ourselves, and
how we relate to others.
ABOUT THE AUTHORS
Bernd Ploderer is a doctoral student at the University
of Melbourne and a visiting
student at Sheffield Hallam
University. Ploderer is
interested in CSCW outside the traditional
office workplace. His current research
explores how people orchestrate social
network sites with other resources to pursue their passions.
[ 2] Le Dantec, C.A.,
Poole, E.S., and Wyche,
S.P. “Values as Lived
Experience: Evolving
value sensitive design
in support of value discovery.” In Proceedings
of the 27th international
Conference on Human
Factors in Computing
Systems (2009):
1141–1150.
Conclusion
Passion and leidenschaft have
long been a central issue in philosophical debates about human
values. With the recent renaissance of human values in HCI [ 2,
3], leidenschaft has also become
a genuine issue for interacting
with and through technologies.
Our research makes a contribution to the debate on human
values in HCI by relating leidenschaft with the use of existing technologies. Leidenschaft
inherits three interrelated
dualities, and technologies
both reduce and increase them.
People utilize technologies as
tools to improve their performance—tools that help them
work toward goals—but they
fall short in managing personal
limitations. People engage with
online communities that provide a sense of belonging but
also pose challenges in terms
of trust and may even further
social isolation. People also
adopt technologies as theaters to
display their commitment to an
activity. The theater provides an
audience for accounts of devotion, but often lacks accounts of
sacrifices.
The practical significance of
the dualities lies in the implications for the design of technologies for other leidenschaften.
The major discrepancy in the
case of bodybuilding is that
BodySpace succeeds in addressing the pursuit of a leidenschaft
in all its ways—achievement,
belonging, and devotion—but
is limited in incorporating the
management of the various
sufferings—limitations, social
isolation, and sacrifice. Our
findings indicate that users
of BodySpace must find other
ways to deal with suffering,
often with the help of a close
bodybuilding friend or on their
own. The main lesson learned
for the design of new technologies for passion-centric activities
is that focusing on the positive aspects of a pursuit is not
enough. Addressing both sides
of the duality opens up opportunities for technologies that
might be radically different from
current ones. Tools that capture
progress and achievements also
need to reflect the limitations
of people and support critical
and constructive reflection.
Community technologies must
focus on strengthening trust
within the community. Beyond
that, technologies should support the exchange of information across communities in
order to stimulate innovation
and to break up misconceptions.
Having a tool and community
Peter Wright is a professor
of human-centered design
at Sheffield Hallam
University in the U.K. His
recent research includes I T
support for chronic illness,
experience-based co-design of health services, and innovative approaches to user
research.
Steve Howard has worked
in many areas of HCI,
including usability engi-
neering, use-centered
innovation, and “post-
usability” interpretations of
user experience. Howard’s current primary
focus is “IT in the wild”—mostly mobile and
pervasive computing applied to problems
of real social need.
[ 3] Sellen, A., Rogers,
Y., Harper, R., and
Rodden, T. “Reflecting
Human Values in
the Digital Age.”
Communications of
the ACM 52, 3 (2009):
58–66.
Peter Thomas is a visiting
fellow at the University of
Melbourne and visiting
professor at Brunel
University, London. He is
currently the director of
Manifesto Research, one of the Manifesto
Group companies. Visit him at www.
manifesto-group.com.
September + October 2009
DOI: 10.1145/1572626.1572628
© 2009 ACM 1072-5220/09/0900 $10.00