Children and adults
have responded to
Sugar very differently.
While adults find it
difficult to adapt their
WIMP (window,
icon, menu, pointing
device) approach to
Sugar’s interface, most
children find Sugar
intuitive and feel
free to explore the
environment.
July + August 2009
interactions
Use of the Hardware
The children have great affinity for the XOs; some
even prefer them over existing computers at
home. This is partly due to their sense of ownership, but it’s also a result of the laptops’ toy-like
aesthetic. The same is not true for adults who
are often frustrated at trying to open the laptop,
using the touchpad, and trying to type on the
small keyboard.
The characteristics that have proved most
advantageous are the XO’s mobility, camera,
screen, and handheld mode. By being light, small,
rugged, and energy efficient, the laptops are very
mobile, making it easy to conduct collaborative
classroom activities. Mobility also makes it possible for children to carry their laptops during
field trips. Moreover, the laptops have an impact
in the home, as parents and siblings can also
use them. It is not unusual to see children with
their families browsing the Web right outside the
school after school hours. The children are very
motivated to use the camera, which, in turn, has
been useful for teachers in assigning activities
to gather information outside the classroom. The
screen has proven effective, with children able to
use it outdoors on sunny days without problems.
It took time for the children to become comfortable using the handheld mode, but after a few
weeks they preferred it for reading, taking pictures, and playing games.
The characteristics that have caused the most
problems are the heavy-use input devices: the
touchpad and the keyboard. The touchpad was
supposed to have dual modes, so it could also
be used as a stylus area for drawing. This feature was tested in Villa Cardal but later disabled
because it was rarely used, probably because most
of the available software did not take advantage
of it. Furthermore, using the sketch mode caused
additional problems, as children sometimes
pushed stylus-type items too hard against the
touchpad and ended up breaking it. Aside from
this problem, the touchpads have been very
unstable, frequently losing calibration. While
undamaged keyboards work well in terms of preventing liquids or dust from entering the computer, children often make holes in them with their
fingernails, pencils, compasses, and other school
supplies. The most unusual case involved a parrot
who picked out several keys in a child’s home. It is
also easy for children to get ink on the keyboards,
which can be very difficult to remove. In addition, there have been several cases in which the
keyboards stopped working without any visible
physical damage.
Use of the Software
Children and adults have responded to Sugar very
differently. While adults find it difficult to adapt
their WIMP (window, icon, menu, pointing device)
approach to Sugar’s interface, most children find
Sugar intuitive and feel free to explore the environment (see Figure 1). However, some problems
remain with the software. These include problems
with the critical feature of mesh networking (it
fails often, especially in classrooms with many
children), copy-paste (you cannot copy text from
the Web browser into the text editor), and Web
browsing (you cannot load Flash movies). Beyond
these problems, the stability of the system is similar to that of popular platforms such as recent versions of Microsoft Windows.