• Perspective 1. Drawing of a sunset and birds...
has. We all know that we as
users often prefer a certain
amount of control, but do we
need as much control as in juxtaposed time? There is something to gain in staying close to
reality too; World of Warcraft
is mesmerizing in part because
battles are fought whether or
not you are there to participate.
Using Time in Design
• Perspective 2. ...and a couple of lovers at the beach, while the
sun slowly sets— or rather shrinks—into the ocean.
To answer Theo’s original
question, and to explore the
themes, we imagined a small,
simple drawing application
that would allow the user to
do only one thing: draw lines.
Then we asked, what if? What
if one applies fragmented time,
real time, or any other one of
the themes to this very basic
application?
• Perspective 3. Now the sun is almost gone. There is space
around and behind the couple where hills and trees appear.
The result was four drawing
applications that apply time
in different ways. We tested
them ourselves but also let others try them; four users have
tested each one, plus a class of
10 interaction designers. If you
want to try visit http://demo.
iconara.net/temporal-paint/
and let us know how it goes!
In the first application, Echo,
the lines you draw gradually
fade away by becoming thinner and thinner (unbroken
• Perspective 4. More hills and trees are added as the couple
becomes more distant.
July + August 2009
interactions
• Perspective 5. All the initial parts of the drawing are gone, and
the scene has changed from a romantic evening at the beach to
a rocky desolated hillside.
time) until they disappear
completely. After a more or less
random interval, they reappear
as “echoes” (fragmented time),
only to again fade away, and
come back, and so on. This was
quite frustrating to the users,
first because it took a while
before they understood how the
application worked, and second, because the user had no
control whatsoever over when a
certain line would reappear. A
common strategy was to draw
the same lines over and over
again to make sure they would
“stay,” or rather that some
instance of them was echoed
at every moment in time. Only
a few test subjects utilized the
echo-effect by creating something that could be described
as a mix between an animation
and an association game; once
some lines had disappeared,
new lines were added, changing the motif from, say, a house
to a flag. When we later added
the possibility of drawing static
lines by pressing Ctrl, the application changed drastically. We
instantly developed a technique
to draw animated scenes, such
as drawing a static cloud and
echoing lines as “rain” under it.
The second application,
Perspective, was inspired by
perspective drawings. Thus,
the lines in Perspective slowly
move toward the center of the
canvas (real time), shrinking in
the process, so that it appears
if the user is zooming out. This
zooming effect is almost immediately visible, and most test
subjects quickly understood
what happened. Also, the pace
is slow enough for the users to
plan what they wanted to do.
Since the effect was predictable, most users felt at ease in
a way that we did not see with
Echo. All but one user worked
with the effect, drawing typical
perspective drawings, such as
a long street stretching toward
the center of the canvas. Again
we added a feature, by allowing users to change the direction and/or speed of how lines
moved (changing the theme
to unbroken time), but in this
case the change did not encourage any entirely new drawing
approaches.