other events, students identified an environmental opportunity to support efficient route finding,
carpooling, and public transportation as part of
the application; for another project that developed a preliminary framework for using hand
gestures as an input device, students recognized
that the use of hands for input would minimize
the need for hardware peripherals (e.g., mice,
trackballs).
Environmental ripples, simple as they are, do
lead students to this kind of creative thinking.
It’s not that we showed students the environmental implications and opportunities for their
work; rather, with appropriate scaffolding, students discovered some of these implications for
themselves. More generally, by seeking to make
environmental sustainability the central focus of
an undergraduate capstone experience through
well-chosen activities, we and our students
found that concepts related to sustainability pervaded a range of information system designs—
in effect, we began a cultural shift in our own
thinking about information system design.
Acting upon the knowledge that our daily
activities have serious repercussions on our
natural environment means more than recycling
soda cans and toting our own bags to the grocery store. We need a cultural shift. That shift
involves reconsidering what tools we “need,” how
we design those tools, how we use them, and
how we deal with the tools when they are no
longer necessary. Information systems—tools for
creating, storing, and sharing knowledge—can
play a powerful role in achieving and maintaining this shift. In particular, interactive computing tools are well poised to make the connections
between our actions and energy consumption
visible, connect local communities to geographically distant ones impacted by local choices, and
keep a record for future generations so they can
better understand our current knowledge and
choices and thereby learn from our successes
and failures. To achieve these kinds of ends, we
need to do no less than reconsider how we think
about the design of these technologies, for the
long term.
Jeremy Parks, Braden Pellett—undergraduates in the
Informatics 2008 Capstone Class at the University of
Washington and University of Washington Campus
Engineering. This material is based, in part, upon work
supported by the National Science Foundation under
Grant No. 0325035. Any opinions, findings, and conclusions or recommendations expressed in this material
are those of the authors and do not necessarily reflect
the views of the National Science Foundation.
ABOUT THE AUTHORS Batya Friedman is a
professor in The Information School at the
University of Washington. She pioneered value sensitive design (VSD), an approach to account for
human values in the design of information systems.
First developed in human-computer interaction,
VSD has since been used in information management, human-robotic interaction, urban planning, and, most recently, the life sciences. Friedman’s work has focused on the values of privacy in
public, trust, freedom from bias, moral agency, environmental sustainability, and human dignity; and engaged such technologies as
Web browsers, urban simulation, robotics, open source tools, and
ubiquitous computing. She is currently working on a method for
envisioning and multi-lifespan information system design—new
ideas for leveraging information systems to shape our future. She
received her Ph.D. from UC Berkeley in 1988.
David G. Hendry is associate professor at The
Information School, University of Washington,
where he teaches courses in human-computer
interaction, information system design, foundations
of information science, among others. He is cur-
rently investigating tools, practices, and systems
that create the conditions for sustainable, inclusive participation in
the design of information systems. He is conducting studies with
museum curators, counselors in drop-in centers for homeless
young people, and facilities engineers at the University of
Washington. Hendry has published work focused on information
management in design, design education, search, and end-user
programming. In 1998, before joining the iSchool in 2002, he creat-
ed the User Experience Group at Lycos—one of the first Internet
search engines—where he conducted user research on a variety of
Internet search and communication products.
Lisa Nathan will join the faculty of the School of
Library, Archives, and Information Science at the
University of British Columbia in July 2009.
Currently a doctoral candidate at the University of
Washington’s Information School, her research
interests include information system interaction the-
ory and methods, sustainable interaction design, and value sensi-
tive design. In 2008 Nathan’s multi-year ethnographic investigation
on the use of information technology in sustainability-oriented com-
munities won second prize in the CHI student research competi-
tion. Through field work in Tanzania, Rwanda, and the U.S. she
continues to develop methods for envisioning and improving the
long-term influence of information system interaction on the human
condition.
July + August 2009
Acknowledgments
We would like to thank those who contributed in
various ways to the ideas presented here: Alan
Borning, Micah Huff, Barry Jones, Marilyn Ostergren,
DOI:
10.1145/1551986.1551988
© 2009 ACM 1072-5220/09/0700 $10.00
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