EDITOR
Alex Wright
alex@agwright.com
The authors stumble a bit in the closing chapters, when they try to translate their laudable
vision into concrete steps that managers might
take to institute design thinking at their companies. They dispense buzzwords (“Awareness,”
“Commitment,” “Implementation”), slogans
(“Design or die”) and—the worst offense—a recursive acronym: FOCUS (focus, long term, authentic,
vigilant, original, and repeatable). Many readers
may find themselves rolling their eyes at such
pop management mantras. That complaint aside,
the bulk of the book is well written and the central thesis effectively argued. Readers will come
away with plenty of evidence to support the
authors’ contention that great products alone do
not make for a great company.
Perhaps the first company to prove that point
was Eastman Kodak, whose 1886 one-button camera (“We do the rest”) suggests a model of prod-uct-service integration that makes it the spiritual
ancestor of the iPod. The Kodak story provides an
apt starting point for Subject to Change, written by
four members of San Francisco user experience
consultancy Adaptive Path. Like Brunner and
Stewart, they argue that in order to succeed in a
rapidly changing marketplace, companies must
move beyond the limiting perspective of one-off
product design and explore ways of creating more
integrated customer experiences.
While Apple has long since become the design
world’s most over-used case study, the authors
do manage to find something new to say about
the iPod. Digging past the conventional wisdom
that attributes iPod mania to the simplicity of
its industrial design, and arguing instead that
its success really hinges on the chain of services
that surround it: such as, the thread of experiences tying the iPod together with i Tunes and
the Apple Store, effectively integrating what
Brunner and Stewart call the customer-experi-ence supply chain.
Just as Brunner and Stewart’s book weighs disproportionately toward Apple, Subject to Change
features a heavy dose of Adaptive Path clients.
But the authors do manage to turn up a number
of other stories that support their contention that
companies can succeed by building more nimble
design cultures. These range from the predictable,
like Flickr and Apple, to the pleasantly surprising,
like the Mayo Clinic’s SPARC program for medical-service innovation.
Do You Matter?
How Great Design Will Make
People Love Your Company
Robert Brunner and
Stewart Emery with Russ Hall
Pearson, 2009 / $24.99
The Designful Company:
How to Build a Culture of
Nonstop Innovation
Marty Neumeier
New Riders, 2009 / $24.99
Subject to Change:
Creating Great Products
and Services for an
Uncertain World
Peter Merholz, Brandon Schauer,
David Verba, and Todd Wilkens
O’Reilly, 2008 / $24.99