EDITOR
Gary Marsden
ugaz@acm.org
Electronic Tablecloths
and the Developing World
Gary Marsden
University of Cape Town| ugaz@acm.org
Within the HCI community, many of us are working on how to create appropriate technologies for
people living in developing countries. Some people
are involved in deep ethnographies—studying and
living with users in remote communities—while
more technology-driven projects seek to establish
appropriate digital infrastructure (for example, WiFi
networks). Reporting on many of these projects has
appeared in this forum over the past few years.
In doing this work, researchers can sometimes
feel isolated or at odds with colleagues who are
working on more mainstream problems. Certainly,
mainstream-HCI techniques do not always make
a smooth transition to a developing-world context.
Pure participatory design is an example: How do
you get someone to suggest a design for a computer
system when they have never seen a computer? We
get locked into thinking that we need special methods to deal with users from the developing world.
But we lose sight of the fact that the users aren’t
different; it’s the environment in which they reside.
This was brought home to me recently as I sat
through Bill Gaver’s closing keynote at DIS 2008.
For those of you not familiar with Gaver’s work
(shame on you), he creates devices, such as the
History Tablecloth, that explore new ways of
interacting with digital technology. The History
Tablecloth uses weight sensors to detect objects
being placed on cloth’s surface. Over time the
cloth will emit light around the objects, almost
like a halo, the intensity of which increases with
the length of time the object rests on the table.
Gaver’s main point was that devices were not
designed to serve a particular goal or solve a problem, but instead offered new opportunities and
resources to people. That meant it was up to the
users to reason about what they were for or how
they might fit into their lives. When users eventually found a use for the product, it was usually not
what the designers had expected. This led Gaver
to conclude he was unlikely to ever predict all the
possible uses of his designs—and that this was a
good thing. For example, in the case of the History
Tablecloth, users deliberately placed objects on
the cloth to create interesting patterns, whereas
the research team had anticipated that it would
be used as a history mechanism, recording household interactions as a pattern on the cloth. The
best one could do, he concluded, was to recognize
that users’ stories were as valid as those of the
researchers. So, in his current work he ensures
that some aspect of the design is flexible, allowing
users to impose their desires on it. For example,
his Plane Tracker system uses aircraft transponders to display a Google Earth visualization of the
route onto a screen in a user’s living room as the
plane flies overhead. However, no geo-political
data was layered on top of the visualization in an
effort to see how the users would interact with the
little data that was presented. Would they augment the experience by looking up the route in
an atlas, or be content to see the trip as purely an
aesthetic experience?
Coming back to users in the developing world,
the issues are surprisingly similar. Here, we also
have users being exposed to novel technology,
which make it impossible for them to intuitively
understand how that technology might fit into
their lives. Many of the researchers I have talked
to have stories of how their work failed because
they had not properly understood the user’s needs
and the social impact, economic impact, and so
on, of the context and culture in which they were
working. Indeed, I have many of these stories
myself. However, the message I took from Gaver’s
talk is that failure (in the sense of accurately predicting usage) is inevitable and must be built into
the design process.
This is subtly different to the argument advocating the use of prototypes. Prototypes support
“fast fail”—they let you get the bad ideas out of
the way so you can get on with refining the good