These breakout sessions proved
especially valuable. Rather than
the “genius approach” of designers generating concepts in the
studio or inviting a client in for
a brainstorm session, live|work
team members facilitated a
design process that brought
together workers from different agencies who delivered care.
During these concept-genera-tion sessions, the agency staff
members directly addressed
how they felt service could be
improved, based on the research
that live|work presented. They
brainstormed outside of the
constraints of their work environment, freeing them to consider a
broader set of options.
Another issue this innovation exercise addressed was the
disconnect between the agencies live|work had observed—by
mixing workers from different
agencies and having them work
collaboratively, live|work enabled
the formation of new connections between staff at different
agencies that had not previously
communicated well. The new
networks, enabled by the process
of co-creation, formed much of
the foundation for successful service delivery and allowed for the
development of a cohesive, connected set of support services.
The Make It Work project
ultimately acted as an umbrella,
bringing support agencies
together, enabling communication between them, and unifying the client’s experience of
service delivery. The program is
ongoing and expanding, and the
results so far are impressive: In
one area of Sunderland alone,
966 people are currently moving
through the program at different
support agencies, and 206 have
found work.
As Gillian and Bill Hollins
remind us, “Everybody can
be creative. It is simply a case
of teaching people how to be
open to experiences beyond
their own…. Allow them the
opportunity to use their creative skills and give them the
environment in which they can
be creative [ 2].” In this sense,
live|work’s approach to the Make
It Work project demonstrates
that when designers take the
backseat and actively involve
individuals from all levels of an
organization in the innovation
process—empowering them as
co-creators of service concepts—
they can develop a more cohesive experience at the point of
use. Following the genius design
approach of a design team that
maintains control over the innovation process before handing
off deliverables at the end of the
project would have meant missing vital nuances. By opening up
the design process in this manner, live|work identified crucial
factors that led to the project’s
continued success.
Acknowledgments
With great thanks to Richard Telford
and the rest of the live|work family.
ABOUT THE AUTHOR
Ben currently works as an
interaction designer at
IDEO in Palo Alto. He has
facilitated workshops at
Adaptive Path’s UX Week,
spoken at the Berkeley iSchool, and was an
invited participant and speaker at Design
Engaged. Prior to IDEO, he spent time
designing future mobile interactions at
Samsung Design Europe, creating services
for public and private sector clients at
live|work Studio, and building multi-chan-nel digital experiences in one of the UK’s
first full service agencies, Oyster Partners.
March + April 2009
DOI: 10.1145/1487632.1487634
© 2009 ACM 1072-5220/09/0300 $5.00