More interesting is the case of what Pask calls
“I/you-referenced” interaction: Not only does the
second system take in the output of the first,
but the first also takes in the output of the second. Each has the choice to respond to the other.
Significantly, here the input relationships are not
strict “controls.” This type of interaction is a like
a peer-to-peer conversation in which each system
signals the other, perhaps asking questions or
making commands (in hope, but without certainty, of response), but there is room for choice on
the respondent’s part. Furthermore, the systems
learn from each other, not just by discovering
which actions can maintain their goals under
specific circumstances (as with a standalone second-order system) but by exchanging information
of common interest. They may coordinate goals
and actions. We might even say they are capable
of design—of agreeing on goals and means of
achieving them. This type of interaction is conversing (or conversation). It builds on understanding to reach agreement and take action [ 15].
There are still more cases. Two are especially
interesting and perhaps not covered in the list
above, though Boulding surely implies them:
• learning systems organized into teams
• networks of learning systems organized
into communities or markets
often described as basic interactions. Yet reacting
to input is not the same as learning, conversing,
collaborating, or designing. Even feedback loops,
the basis for most models of interaction, may
result in rigid and limited forms of interaction.
By looking beyond common notions of interactions for a more rigorous definition, we increase
the possibilities open to design. And by replacing
simple feedback with conversation as our primary
model of interaction, we may open the world to
new, richer forms of computing.
ABOUT THE AUTHORS Hugh Dubberly manages a consultancy focused on making services and
software easier to use through interaction design
and information design. As vice president he was
responsible for design and production of
Netscape’s Web services. For 10 years he was at
Apple, where he managed graphic design and corporate identity
and co-created the Knowledge Navigator series of videos. Dubberly
also founded an interactive media department at Art Center and
has taught at San Jose State, IIT/ID, and Stanford.
Paul Pangaro is the CTO at CyberneticLifestyles.
com in New York City, where he consults at the
intersection of product strategy, marketing, and
organizational dynamics. He is recognized as an
authority on search and related conversational
impedances in human-machine interaction, and on
entailment meshes, a highly rigorous framework for representing
knowledge. He was C TO of several startups, including Idealab’s
Snap.com, and was senior director and distinguished market strat-
egist at Sun Microsystems. Paul has taught at Stanford University.
[ 15] Pangaro, P.
“Participative Systems.”
November 2000.
< http://www.pangaro.
com/PS/PS2005-v1b-
4up.pdf>
The coordination of goals and actions across
groups of people is politics. It may also have parallels in biological systems. As we learn more about
both political and biological systems, we may be
able to apply that knowledge to designing interaction with software and computers.
Having outlined the types of systems and the
ways they may interact, we see how varied interaction can be:
• reacting to another system
• regulating a simple process
• learning how actions affect the environment
• balancing competing systems
• managing automatic systems
• entertaining (maintaining the engagement
of a learning system)
• conversing
Usman Haque has created responsive environments, interactive installations, digital interface
devices, and mass-participation performances. His
skills include the design of both physical spaces
and the software and systems that bring them to
life. He has been an invited researcher at the
Interaction Design Institute in Ivrea, Italy, artist-in-residence at
Japan’s International Academy of Media Arts and Sciences. Usman
has worked in the U.S., U.K., and Malaysia. As well as directing the
work of Haque Design + Research, he was, until 2005, a teacher in
the Interactive Architecture Workshop at the Bartlett School of
Architecture.
January + February 2009
We may also see that common notions of interaction, those we use every day in describing user
experience and design activities, may be inadequate. Pressing a button or turning a lever are
DOI: 10.1145/1456202.1456220
© 2009 ACM 1072-5220/09/0100 $5.00